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<blockquote data-quote="Novem5er" data-source="post: 4882988" data-attributes="member: 57859"><p>I'm surprised nobody has said this yet:</p><p></p><p>Monsters have too much HP.</p><p></p><p>There. It needed to be said. It literally takes too long for monsters to die (especially brutes). Soldiers have lower HP, but they have higher defenses, which means they don't get hit as often, and thus the fights last longer.</p><p></p><p>Let me clarify: I believe that 4e as written is just fine. If you have a bunch of tactical players who really memorize their powers, think ahead, and don't get distracted at the table... then I think combat is awesome.</p><p></p><p>For my group (and I wager a lot of groups), it's just too much and it takes too long. My group of mixed-experienced players (some newbs, some vets), a normal combat was easily taking us 60-90 minutes. Much of this was player delay (cross talk + unfamiliar powers), but much of it was the fact that a level 6 Gnoll has 84 HP!</p><p></p><p>For that last 4 sessions, we've changed the rules:</p><p></p><p>Monsters have 1/2 HP, but they do bonus damage equal to 1/2 their level (sometimes +1).</p><p></p><p>So a level 6 Gnoll brute now has 42 HP and does 1d8 + 11 damage on a hit.</p><p></p><p>I didn't think i was adding enough damage, but my combats have been hard hitting! Players are always burning through healing surges, and it's not uncommon for someone to drop, or almost drop.</p><p></p><p>And the combats are over in 1/2 the time! Now are combats are down to 30-45 minutes, which is just perfect for us. Trust me, the players LOVE being able to bloody a monster with a single good hit. My players were getting pissed that they'd do like 25-30 damage in one round and not even Bloody a dang thing.</p><p></p><p>Love 4e much more now.</p></blockquote><p></p>
[QUOTE="Novem5er, post: 4882988, member: 57859"] I'm surprised nobody has said this yet: Monsters have too much HP. There. It needed to be said. It literally takes too long for monsters to die (especially brutes). Soldiers have lower HP, but they have higher defenses, which means they don't get hit as often, and thus the fights last longer. Let me clarify: I believe that 4e as written is just fine. If you have a bunch of tactical players who really memorize their powers, think ahead, and don't get distracted at the table... then I think combat is awesome. For my group (and I wager a lot of groups), it's just too much and it takes too long. My group of mixed-experienced players (some newbs, some vets), a normal combat was easily taking us 60-90 minutes. Much of this was player delay (cross talk + unfamiliar powers), but much of it was the fact that a level 6 Gnoll has 84 HP! For that last 4 sessions, we've changed the rules: Monsters have 1/2 HP, but they do bonus damage equal to 1/2 their level (sometimes +1). So a level 6 Gnoll brute now has 42 HP and does 1d8 + 11 damage on a hit. I didn't think i was adding enough damage, but my combats have been hard hitting! Players are always burning through healing surges, and it's not uncommon for someone to drop, or almost drop. And the combats are over in 1/2 the time! Now are combats are down to 30-45 minutes, which is just perfect for us. Trust me, the players LOVE being able to bloody a monster with a single good hit. My players were getting pissed that they'd do like 25-30 damage in one round and not even Bloody a dang thing. Love 4e much more now. [/QUOTE]
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