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<blockquote data-quote="Novem5er" data-source="post: 4883036" data-attributes="member: 57859"><p>Try out my suggestion and see how it works for you:</p><p></p><p>Monsters have 1/2 HP and do 1/2 level +1 bonus damage.</p><p></p><p>Thus, normally a level 6 Gnoll maurader has 84 HP and does d8 + 8 damage. Under this system, he'd have 42 HP and do d8 + 12 damage.</p><p></p><p>This system has several advantages:</p><p></p><ul> <li data-xf-list-type="ul">no change to players! Your players have to do NOTHING different and have no extra math to work with. They are playing 4e as written.</li> <li data-xf-list-type="ul">Monsters last 1/2 as long, but do more damage with each hit (making up for the rounds they aren't alive).</li> <li data-xf-list-type="ul">Players get excited when they can bloody an opponent with a good hit, and strikers can potentially 1 hit kill something with a Crit (yeah baby!).</li> <li data-xf-list-type="ul">Players feel the hurt when they get double-tapped by a pair of monsters. Using the example Gnoll above... a character that gets hit by 2 in one round is taking 2d8 + 24 damage, plus bonus damage from monster abilities (gnoll pack hunting). That's a serious blow at level 6.</li> </ul><p>My experience is that players are taking as much damage per encounter as they were before (if not a little more, sometimes!), but the combats end when they FEEL over, instead of lasting another 4+ rounds.</p></blockquote><p></p>
[QUOTE="Novem5er, post: 4883036, member: 57859"] Try out my suggestion and see how it works for you: Monsters have 1/2 HP and do 1/2 level +1 bonus damage. Thus, normally a level 6 Gnoll maurader has 84 HP and does d8 + 8 damage. Under this system, he'd have 42 HP and do d8 + 12 damage. This system has several advantages: [LIST] [*]no change to players! Your players have to do NOTHING different and have no extra math to work with. They are playing 4e as written. [*]Monsters last 1/2 as long, but do more damage with each hit (making up for the rounds they aren't alive). [*]Players get excited when they can bloody an opponent with a good hit, and strikers can potentially 1 hit kill something with a Crit (yeah baby!). [*]Players feel the hurt when they get double-tapped by a pair of monsters. Using the example Gnoll above... a character that gets hit by 2 in one round is taking 2d8 + 24 damage, plus bonus damage from monster abilities (gnoll pack hunting). That's a serious blow at level 6. [/LIST] My experience is that players are taking as much damage per encounter as they were before (if not a little more, sometimes!), but the combats end when they FEEL over, instead of lasting another 4+ rounds. [/QUOTE]
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