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Slow combats
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<blockquote data-quote="Skallgrim" data-source="post: 4883117" data-attributes="member: 79271"><p>I'm having a problem with the long combats too. Fortunately, they aren't "the grind", but rather, almost the opposite. We are averaging about 2 combats in a 4.5 hour session. That's not as bad as it sounds, because before and between those two combats are usually two good, fun, interesting exploration or interaction "sessions" (and the interaction sometimes bleeds over into the combats a bit).</p><p></p><p>However, our fights easily encompass an hour or more each fight (even "at level" fights). The first few rounds seem to go really, really slowly, but the final few rounds wrap up really, really fast. I know that the monsters are few and far between in those final rounds, and low on hit points, but it really seems to be more than that.</p><p></p><p>I don't know if it the fact that, by level 11, the players all have 3 Daily Powers and 4 Encounter powers (plus items, etc). It seems like the first few rounds are everybody poring over their sheets and contemplating their options and hemming and hawing. </p><p></p><p>I'm not sure, but I think it is a problem of "Awesomeness". It seems like each of my players wants each turn to be awesome, and sees their at-wills as kind of lame and boring. It's like they are trying anything they can do to pop out an incredible daily or encounter power each turn. Then, when those are gone, finally they'll just move around, flank, and whack stuff.</p><p></p><p>It's not like their Encounter and Daily Powers are so incredibly powerful, and their At-Wills are so lame and boring. I wish I could just get them to look at the board, look at the monsters, talk among themselves, and pick a good action for that turn. It's not rocket science.</p><p></p><p>I guess I'm not frustrated with the delay, but frustrated in the results of the delay. If we were going slow, but people busted out an incredible combo afterward, it might be OK. Instead, we wait and wait for someone's turn, and eventually, they go, "I'll just Twin Strike this guy.". WTF were we waiting for?</p></blockquote><p></p>
[QUOTE="Skallgrim, post: 4883117, member: 79271"] I'm having a problem with the long combats too. Fortunately, they aren't "the grind", but rather, almost the opposite. We are averaging about 2 combats in a 4.5 hour session. That's not as bad as it sounds, because before and between those two combats are usually two good, fun, interesting exploration or interaction "sessions" (and the interaction sometimes bleeds over into the combats a bit). However, our fights easily encompass an hour or more each fight (even "at level" fights). The first few rounds seem to go really, really slowly, but the final few rounds wrap up really, really fast. I know that the monsters are few and far between in those final rounds, and low on hit points, but it really seems to be more than that. I don't know if it the fact that, by level 11, the players all have 3 Daily Powers and 4 Encounter powers (plus items, etc). It seems like the first few rounds are everybody poring over their sheets and contemplating their options and hemming and hawing. I'm not sure, but I think it is a problem of "Awesomeness". It seems like each of my players wants each turn to be awesome, and sees their at-wills as kind of lame and boring. It's like they are trying anything they can do to pop out an incredible daily or encounter power each turn. Then, when those are gone, finally they'll just move around, flank, and whack stuff. It's not like their Encounter and Daily Powers are so incredibly powerful, and their At-Wills are so lame and boring. I wish I could just get them to look at the board, look at the monsters, talk among themselves, and pick a good action for that turn. It's not rocket science. I guess I'm not frustrated with the delay, but frustrated in the results of the delay. If we were going slow, but people busted out an incredible combo afterward, it might be OK. Instead, we wait and wait for someone's turn, and eventually, they go, "I'll just Twin Strike this guy.". WTF were we waiting for? [/QUOTE]
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