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<blockquote data-quote="ggroy" data-source="post: 4884117" data-attributes="member: 83805"><p>I think this may also depend on the composition of the party of players. In one case I DM'd, there was no controller type character and no characters that were experts in ranged weapon attacks.</p><p></p><p>In a level 1 encounter I made for this particular party, it consisted of all minions except for an evil spellcaster. For the spellcaster, it had a flaming sphere daily spell and a scorching burst at-will spell, but only 1 hit point. (I made it equal to a normal monster for XP purposes). In the encounter, the spellcaster was surrounded by minions which made it hard for the melee fighting type player characters to reach it. These layers of minions were also immune to all fire damage. Essentially the party had to grind through the layers of minions, while being bombarded constantly by scorching burst and flaming sphere attacks from the spellcaster. (Essentially the players were getting damage from both the minions fighting them and the spellcaster). By the time one of the players was able to reach the spellcaster and slaying it, the players were all out of healing surges by then.</p><p></p><p>I suppose this was an extreme example of "bumped up" damage, mainly coming from the evil spellcaster.</p></blockquote><p></p>
[QUOTE="ggroy, post: 4884117, member: 83805"] I think this may also depend on the composition of the party of players. In one case I DM'd, there was no controller type character and no characters that were experts in ranged weapon attacks. In a level 1 encounter I made for this particular party, it consisted of all minions except for an evil spellcaster. For the spellcaster, it had a flaming sphere daily spell and a scorching burst at-will spell, but only 1 hit point. (I made it equal to a normal monster for XP purposes). In the encounter, the spellcaster was surrounded by minions which made it hard for the melee fighting type player characters to reach it. These layers of minions were also immune to all fire damage. Essentially the party had to grind through the layers of minions, while being bombarded constantly by scorching burst and flaming sphere attacks from the spellcaster. (Essentially the players were getting damage from both the minions fighting them and the spellcaster). By the time one of the players was able to reach the spellcaster and slaying it, the players were all out of healing surges by then. I suppose this was an extreme example of "bumped up" damage, mainly coming from the evil spellcaster. [/QUOTE]
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