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*Pathfinder & Starfinder
Slow Fall and Tumble
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<blockquote data-quote="Len" data-source="post: 1993071" data-attributes="member: 14349"><p>Slow fall: He can use this each time he falls. Put spikes at the bottom of the pits - they can still do some damage even if he falls on them gently. Or put a second trap down there.</p><p></p><p>Tumbling: Check out the Tumble skill in the PHB. The DC goes up on uneven or slippery ground and also if you're tumbling past multiple foes. Also, encourage him to tumble at full speed or through an opponent's square now and then. The DC is a lot higher but it's cool when you pull it off, so I (as a rogue player) often choose to roll the d20 instead of "taking one".</p><p></p><p>Personally I found I was tumbling with impunity for a few levels, until I put some more points into tumble and started rolling again for the more difficult maneuvers.</p><p></p><p>Some people advocate opposing the tumble check by the enemy's attack roll instead of DC15, but I think that makes tumbling too difficult in most cases. Opposing it by the enemy's tumble check is better - you can tumble easily by most foes but sometimes you'll get a nasty surprise.</p></blockquote><p></p>
[QUOTE="Len, post: 1993071, member: 14349"] Slow fall: He can use this each time he falls. Put spikes at the bottom of the pits - they can still do some damage even if he falls on them gently. Or put a second trap down there. Tumbling: Check out the Tumble skill in the PHB. The DC goes up on uneven or slippery ground and also if you're tumbling past multiple foes. Also, encourage him to tumble at full speed or through an opponent's square now and then. The DC is a lot higher but it's cool when you pull it off, so I (as a rogue player) often choose to roll the d20 instead of "taking one". Personally I found I was tumbling with impunity for a few levels, until I put some more points into tumble and started rolling again for the more difficult maneuvers. Some people advocate opposing the tumble check by the enemy's attack roll instead of DC15, but I think that makes tumbling too difficult in most cases. Opposing it by the enemy's tumble check is better - you can tumble easily by most foes but sometimes you'll get a nasty surprise. [/QUOTE]
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Slow Fall and Tumble
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