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General Tabletop Discussion
*Dungeons & Dragons
Slow Healing Tweak
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<blockquote data-quote="OptionalRule" data-source="post: 8322244" data-attributes="member: 6680"><p>I like variations like this to change things up for mini-games. I just posted a <a href="https://www.optionalrule.com/2021/06/27/gritty-healing-and-survival-rules/" target="_blank">gritty rules for slower healing</a> myself a few days ago.</p><p></p><p>The big problem, that I'll address with a post tomorrow, is there are mechanisms in the system the cancel all of this out. In 3rd edition and earlier you always had some healing class in the party who had to hold onto all their spell slots for healing. This means they basically sit encounters out and it was rough for those players. Then they blow all the remaining slots at night and heal everyone up. Having the equivalent effect of the long rest we have in 5e. In that way Long Rest in 5e is kind of genius. I like a grittier system to change things up once in awhile, but It's hard to have one without addressing this. Hopefully the post I'll make tomorrow will address my version of that.</p></blockquote><p></p>
[QUOTE="OptionalRule, post: 8322244, member: 6680"] I like variations like this to change things up for mini-games. I just posted a [URL='https://www.optionalrule.com/2021/06/27/gritty-healing-and-survival-rules/']gritty rules for slower healing[/URL] myself a few days ago. The big problem, that I'll address with a post tomorrow, is there are mechanisms in the system the cancel all of this out. In 3rd edition and earlier you always had some healing class in the party who had to hold onto all their spell slots for healing. This means they basically sit encounters out and it was rough for those players. Then they blow all the remaining slots at night and heal everyone up. Having the equivalent effect of the long rest we have in 5e. In that way Long Rest in 5e is kind of genius. I like a grittier system to change things up once in awhile, but It's hard to have one without addressing this. Hopefully the post I'll make tomorrow will address my version of that. [/QUOTE]
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