Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Slow is naaasty
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="jodyjohnson" data-source="post: 1899461" data-attributes="member: 5590"><p>The glossary entry really rubs me the wrong way still.</p><p></p><p>So far we have the following factors disallowing 5' steps (given the glossary not the specific descriptions):</p><p>Difficult terrain (Ice, dense rubble, undergrowth-heavy or light*, rocks, obstacles, snow/sleet/hail, natural stone floor, bog, climbing steep slope)</p><p>Blindness/Darkness</p><p>Climbing, Swimming without natural movement rate</p><p>plus</p><p>Exhaustion</p><p>Slow</p><p>Disabled</p><p>Entangled (not anchored)</p><p>Moving Silently normally (additional DC to avoid)</p><p>Hiding normally (additional DC to avoid)</p><p>Tumbling (additional DC to avoid)</p><p></p><p></p><p>Preventing Charge</p><p>Difficult terrain (as above) note Ice sheet costs 2/square but a Balance check allows a charge or running</p><p>Terrain which requires a balance check to charge or run (uneven flagstone, hewn stone floors)</p><p></p><p>*</p><p></p><p></p><p>Not a big deal until you get to Plains...</p><p></p><p></p><p></p><p>So basically no 5' steps or charging in farm fields, forest, normal plains, most caves (natural stone floor), swamp, water, snow, ice, etc.</p><p></p><p>Charging on uneven flagstone and rough hewn stone requires a DC10 balance check to charge.</p><p></p><p>5' steps and charging are left to clear paths, roads, and well constructed floors.</p><p></p><p>These terrain descriptions actually mention no charging: light/heavy undergrowth, natural stone floors, ice sheet (if fail a Balance check).</p><p></p><p></p><p>Under the Poor visibility clause causing x2 movement my DM has added Fog as yet another option which prevents Charging and thus also the 5' step.</p><p></p><p></p><p>I wonder why they even put Charge and the 5' step in the game.</p></blockquote><p></p>
[QUOTE="jodyjohnson, post: 1899461, member: 5590"] The glossary entry really rubs me the wrong way still. So far we have the following factors disallowing 5' steps (given the glossary not the specific descriptions): Difficult terrain (Ice, dense rubble, undergrowth-heavy or light*, rocks, obstacles, snow/sleet/hail, natural stone floor, bog, climbing steep slope) Blindness/Darkness Climbing, Swimming without natural movement rate plus Exhaustion Slow Disabled Entangled (not anchored) Moving Silently normally (additional DC to avoid) Hiding normally (additional DC to avoid) Tumbling (additional DC to avoid) Preventing Charge Difficult terrain (as above) note Ice sheet costs 2/square but a Balance check allows a charge or running Terrain which requires a balance check to charge or run (uneven flagstone, hewn stone floors) * Not a big deal until you get to Plains... So basically no 5' steps or charging in farm fields, forest, normal plains, most caves (natural stone floor), swamp, water, snow, ice, etc. Charging on uneven flagstone and rough hewn stone requires a DC10 balance check to charge. 5' steps and charging are left to clear paths, roads, and well constructed floors. These terrain descriptions actually mention no charging: light/heavy undergrowth, natural stone floors, ice sheet (if fail a Balance check). Under the Poor visibility clause causing x2 movement my DM has added Fog as yet another option which prevents Charging and thus also the 5' step. I wonder why they even put Charge and the 5' step in the game. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Slow is naaasty
Top