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General Tabletop Discussion
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Slow Natural Healing in actual play
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<blockquote data-quote="alienux" data-source="post: 7323618" data-attributes="member: 6801841"><p>I answered that earlier, but to state it another way, I would like to encourage players to think more strategically and to feel that being wounded matters. When you can just get through a bunch fights knowing you'll be topped off after a long rest and be fresh as new, being wounded doesn't feel like it matters as much to me.</p><p></p><p>It's kind of like some modern video games that allow you to auto heal after 10 or 15 seconds. You can just grind through a level taking damage and then hiding until you "heal up" automatically, then go out guns blazing taking more damage and hiding again to heal up. Rinse and repeat. While I've played some great story based games that use that mechanic (the Uncharted series, for example), I prefer games that don't auto-heal me just by sitting around and hiding. It makes me learn to be more skillful, and it adds a feeling that how I approach things matters, and I'm more likely to plan and use strategy while increasing skill instead of constantly just shooting and hiding, knowing there won't be much consequence.</p><p></p><p>I'm definitely not in favor of adding a bunch of downtime and having characters sit around for days waiting to heal up. I throw random encounters at them or have other consequences if they do that. I like to keep my games at a decent pace, which is why I'm asking for others to share their experiences with this option.</p></blockquote><p></p>
[QUOTE="alienux, post: 7323618, member: 6801841"] I answered that earlier, but to state it another way, I would like to encourage players to think more strategically and to feel that being wounded matters. When you can just get through a bunch fights knowing you'll be topped off after a long rest and be fresh as new, being wounded doesn't feel like it matters as much to me. It's kind of like some modern video games that allow you to auto heal after 10 or 15 seconds. You can just grind through a level taking damage and then hiding until you "heal up" automatically, then go out guns blazing taking more damage and hiding again to heal up. Rinse and repeat. While I've played some great story based games that use that mechanic (the Uncharted series, for example), I prefer games that don't auto-heal me just by sitting around and hiding. It makes me learn to be more skillful, and it adds a feeling that how I approach things matters, and I'm more likely to plan and use strategy while increasing skill instead of constantly just shooting and hiding, knowing there won't be much consequence. I'm definitely not in favor of adding a bunch of downtime and having characters sit around for days waiting to heal up. I throw random encounters at them or have other consequences if they do that. I like to keep my games at a decent pace, which is why I'm asking for others to share their experiences with this option. [/QUOTE]
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