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General Tabletop Discussion
*Dungeons & Dragons
Slow Natural Healing in actual play
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<blockquote data-quote="Taralan" data-source="post: 7324698" data-attributes="member: 17504"><p>It’s funny to see that a lot of people now consider it crippling for a pc to start a fight with anything less than full hit points. It really shows how the game went from having hp be a ressource that was managed during the entire adventure to a ressource that is now expected to be managed in each encounter.</p><p></p><p>Personally I think this really cheapens the experience and removes a lot of strategic choices, also encouraging players to simply charge and destroy anything in their path, rather than seek to avoid or negotiate with potential threats. </p><p></p><p>That being said I think it’s very difficult to remove this from 5e and return to a feeling closer to the older editions. I have tried a few of the alternate healing rules and none of them truly works. At the moment I am using half hit dice only during long rest and it sort of works but only if you are in a high encounters per day environment such as a dungeon. It’s very difficult to balance this if you have only a few encounters per day or even week.</p></blockquote><p></p>
[QUOTE="Taralan, post: 7324698, member: 17504"] It’s funny to see that a lot of people now consider it crippling for a pc to start a fight with anything less than full hit points. It really shows how the game went from having hp be a ressource that was managed during the entire adventure to a ressource that is now expected to be managed in each encounter. Personally I think this really cheapens the experience and removes a lot of strategic choices, also encouraging players to simply charge and destroy anything in their path, rather than seek to avoid or negotiate with potential threats. That being said I think it’s very difficult to remove this from 5e and return to a feeling closer to the older editions. I have tried a few of the alternate healing rules and none of them truly works. At the moment I am using half hit dice only during long rest and it sort of works but only if you are in a high encounters per day environment such as a dungeon. It’s very difficult to balance this if you have only a few encounters per day or even week. [/QUOTE]
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Slow Natural Healing in actual play
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