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General Tabletop Discussion
*Dungeons & Dragons
Slow Natural Healing in actual play
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<blockquote data-quote="5ekyu" data-source="post: 7325000" data-attributes="member: 6919838"><p>Taralan</p><p></p><p>"It’s funny to see that a lot of people now consider it crippling for a pc to start a fight with anything less than full hit points. It really shows how the game went from having hp be a ressource that was managed during the entire adventure to a ressource that is now expected to be managed in each encounter."</p><p></p><p>I would tend to agree... If i had seen this attitude in 'a lot of people"</p><p></p><p>I haven't even seen it in a lot of people in this thread.</p><p></p><p>The std dnd expected for 5e is 2-3 hostile encounters between rests and its by no means guaranteed that they will be at full for each encounter. Iirc the "standard" is also 6-8 between long rests. </p><p></p><p>So it does not seem to me by "standard" assumptions or by the play i have seen that "lots" of cases will be full hp at every encounter. </p><p></p><p>But the key to this is the GM and challenges presented. Apparently, "some" have had folks camping in dungeons since ye olde days. Others have different settings and setups.</p><p></p><p>To my way of seeing it this has not changed much... Always varied by group and situation.</p><p></p><p>But then iirc one if the earliest written documents lamented how things were better in the old days and how "kids these days..."</p><p></p><p></p><p></p><p>Sent from my [device_name] using <a href="http://EN World mobile app" target="_blank">EN World mobile app</a></p></blockquote><p></p>
[QUOTE="5ekyu, post: 7325000, member: 6919838"] Taralan "It’s funny to see that a lot of people now consider it crippling for a pc to start a fight with anything less than full hit points. It really shows how the game went from having hp be a ressource that was managed during the entire adventure to a ressource that is now expected to be managed in each encounter." I would tend to agree... If i had seen this attitude in 'a lot of people" I haven't even seen it in a lot of people in this thread. The std dnd expected for 5e is 2-3 hostile encounters between rests and its by no means guaranteed that they will be at full for each encounter. Iirc the "standard" is also 6-8 between long rests. So it does not seem to me by "standard" assumptions or by the play i have seen that "lots" of cases will be full hp at every encounter. But the key to this is the GM and challenges presented. Apparently, "some" have had folks camping in dungeons since ye olde days. Others have different settings and setups. To my way of seeing it this has not changed much... Always varied by group and situation. But then iirc one if the earliest written documents lamented how things were better in the old days and how "kids these days..." Sent from my [device_name] using [url]EN World mobile app[/url] [/QUOTE]
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