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General Tabletop Discussion
*Dungeons & Dragons
Slow Natural Healing in actual play
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<blockquote data-quote="Syntallah" data-source="post: 7325142" data-attributes="member: 17152"><p>I make sure and award experience for non-combat encounters, which helps. I also have four levels of "natural healing":</p><p></p><p><strong>Refresh</strong>: you may spend 1 healing die per point of Constitution (must take roll). Requires one Action</p><p><strong>Revitalize</strong>: you may spend any available healing dice (take roll or average). Requires Short Rest [90mins – (10mins*lifestyle)]</p><p><strong>Recuperate</strong>: you regain ½ hit points and ½ healing dice (round up on each). You may spend healing dice as in Revitalize. Requires Long Rest [24hrs ÷ lifestyle]</p><p><strong>Convalesce</strong>: you regain all hit points and healing dice. In addition, you restore ability damage equal to your Constitution modifier +1d4. If more than one ability score is damaged, this restorative is spread evenly amongst them. Requires Extended Rest [11 days – lifestyle]</p><p></p><p>If they can achieve an Extended Rest, I simply waive the milestone requirement. As for the verisimilitude issue, it isn't much of a difference at all really. You already have a spellcaster going from 0 to full spell slots with a nap, a fighter only able to regain his breath 2-3 times a day, a paladin pulling a can of whoop-a$$ a few times a day, etc, etc, etc. So, when my players have their characters rest for the night because it's a been a long day of murder-hoboing, and they ask, I simply tell them if they qualify for a Short or Long Rest. Or not.</p></blockquote><p></p>
[QUOTE="Syntallah, post: 7325142, member: 17152"] I make sure and award experience for non-combat encounters, which helps. I also have four levels of "natural healing": [B]Refresh[/B]: you may spend 1 healing die per point of Constitution (must take roll). Requires one Action [B]Revitalize[/B]: you may spend any available healing dice (take roll or average). Requires Short Rest [90mins – (10mins*lifestyle)] [B]Recuperate[/B]: you regain ½ hit points and ½ healing dice (round up on each). You may spend healing dice as in Revitalize. Requires Long Rest [24hrs ÷ lifestyle] [B]Convalesce[/B]: you regain all hit points and healing dice. In addition, you restore ability damage equal to your Constitution modifier +1d4. If more than one ability score is damaged, this restorative is spread evenly amongst them. Requires Extended Rest [11 days – lifestyle] If they can achieve an Extended Rest, I simply waive the milestone requirement. As for the verisimilitude issue, it isn't much of a difference at all really. You already have a spellcaster going from 0 to full spell slots with a nap, a fighter only able to regain his breath 2-3 times a day, a paladin pulling a can of whoop-a$$ a few times a day, etc, etc, etc. So, when my players have their characters rest for the night because it's a been a long day of murder-hoboing, and they ask, I simply tell them if they qualify for a Short or Long Rest. Or not. [/QUOTE]
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