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General Tabletop Discussion
*Dungeons & Dragons
Slow Natural Healing in actual play
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<blockquote data-quote="UngeheuerLich" data-source="post: 8977373" data-attributes="member: 59057"><p>We have used medium slow healing combined with gaining hd over night. </p><p></p><p>1 day of light activity for a long rest. Searching rooms in a dungeon with a few fights in between and a good place to rest is overall light activity. Travelling four hours and sleeping in a makeshift camp is not. </p><p></p><p>This naturally allows dungeons to go fast and journeys to still be dangerous by having some small encounters along the way.</p><p></p><p>A night's sleep regenerates half as much HD as a long rest. </p><p></p><p>We imolemented this rule when we noticed, that long rest based casters could just nova all day when travelling over land, which made any encounter meaningless and made spells like fireball and shield way too powerful compared to what a fighter/warlock can do. </p><p></p><p>After implementing that rule, the powerlevel of all characters became a lot more homogeneous. </p><p></p><p>Long rest based classes could still nova if needed, but because they now have to conserve some resources for the possible next fights until the next long rest made them think twice about throwing fireballs for everything.</p></blockquote><p></p>
[QUOTE="UngeheuerLich, post: 8977373, member: 59057"] We have used medium slow healing combined with gaining hd over night. 1 day of light activity for a long rest. Searching rooms in a dungeon with a few fights in between and a good place to rest is overall light activity. Travelling four hours and sleeping in a makeshift camp is not. This naturally allows dungeons to go fast and journeys to still be dangerous by having some small encounters along the way. A night's sleep regenerates half as much HD as a long rest. We imolemented this rule when we noticed, that long rest based casters could just nova all day when travelling over land, which made any encounter meaningless and made spells like fireball and shield way too powerful compared to what a fighter/warlock can do. After implementing that rule, the powerlevel of all characters became a lot more homogeneous. Long rest based classes could still nova if needed, but because they now have to conserve some resources for the possible next fights until the next long rest made them think twice about throwing fireballs for everything. [/QUOTE]
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Slow Natural Healing in actual play
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