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General Tabletop Discussion
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Slow Natural Healing in actual play
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<blockquote data-quote="I'm A Banana" data-source="post: 8977877" data-attributes="member: 2067"><p>I have always been someone who plays that damage is an injury, however light. If a snake poisons you, it's not poisoning you because it hit your Grit or your Luck or your Stamina or your Plot Armor or or your Skill whatever, it bit you, it hurt, and now you have poison in your blood and a wound where it bit you. If a dragon bit you and you lived, it's not because it didn't actually manage to bite you, it's because the bite wasn't fatal. It still <em>broke skin</em>. You were still bitten by a dragon. </p><p></p><p>Yeah, it might all be nicks and bruises and flesh wounds until you hit 0 hp. That snakebite isn't a grievous wound, but it IS still a wound. The dragon teeth cut your arm enough to draw blood, good thing you had the skill to avoid a worse fate. </p><p></p><p>When I use longer-term healing, it's not a statement about what hit points represent. It's a statement about the pacing I want for my games. How much I want to use downtime and how slow I want this story to develop. I want an adventure that takes seasons, not one where Tiamat rises and is smote back down in a week. That's not relevant for every story, of course. ESPECIALLY every WotC story. Sometimes you have a Very Eventful Week.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 8977877, member: 2067"] I have always been someone who plays that damage is an injury, however light. If a snake poisons you, it's not poisoning you because it hit your Grit or your Luck or your Stamina or your Plot Armor or or your Skill whatever, it bit you, it hurt, and now you have poison in your blood and a wound where it bit you. If a dragon bit you and you lived, it's not because it didn't actually manage to bite you, it's because the bite wasn't fatal. It still [I]broke skin[/I]. You were still bitten by a dragon. Yeah, it might all be nicks and bruises and flesh wounds until you hit 0 hp. That snakebite isn't a grievous wound, but it IS still a wound. The dragon teeth cut your arm enough to draw blood, good thing you had the skill to avoid a worse fate. When I use longer-term healing, it's not a statement about what hit points represent. It's a statement about the pacing I want for my games. How much I want to use downtime and how slow I want this story to develop. I want an adventure that takes seasons, not one where Tiamat rises and is smote back down in a week. That's not relevant for every story, of course. ESPECIALLY every WotC story. Sometimes you have a Very Eventful Week. [/QUOTE]
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Slow Natural Healing in actual play
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