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General Tabletop Discussion
*Dungeons & Dragons
Slow Natural Healing: is it the best official rule for both Wilderness and Dungeon campaigns?
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<blockquote data-quote="Laurefindel" data-source="post: 9144185" data-attributes="member: 67296"><p>My experience with slow natural healing is that it just puts more pressure on magical healing. This may or may not be seen as an advantage, depending on play style.</p><p></p><p>In the two games that I’ve played (one as player and one as DM), slow natural healing exacerbated the need for spellcasters to rest and recover spell slots (because they spent more in healing and have relatively few spell slots) at low levels, and didn’t fixed the fact that casters have too many spell slots at high levels (because they still recovered them all overnight).</p><p></p><p>So in the end, it didn’t solve the issues I was having with 5e (which basically boils down to progression of characters being too drastic and exponential; yes, even martials, just less so than casters).</p></blockquote><p></p>
[QUOTE="Laurefindel, post: 9144185, member: 67296"] My experience with slow natural healing is that it just puts more pressure on magical healing. This may or may not be seen as an advantage, depending on play style. In the two games that I’ve played (one as player and one as DM), slow natural healing exacerbated the need for spellcasters to rest and recover spell slots (because they spent more in healing and have relatively few spell slots) at low levels, and didn’t fixed the fact that casters have too many spell slots at high levels (because they still recovered them all overnight). So in the end, it didn’t solve the issues I was having with 5e (which basically boils down to progression of characters being too drastic and exponential; yes, even martials, just less so than casters). [/QUOTE]
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Slow Natural Healing: is it the best official rule for both Wilderness and Dungeon campaigns?
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