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<blockquote data-quote="StalkingBlue" data-source="post: 1579118" data-attributes="member: 645"><p>A minute or two to decide on an action in combat? And that's for the players who are _not_ slow?! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f615.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":confused:" title="Confused :confused:" data-smilie="5"data-shortname=":confused:" /> </p><p></p><p>I suspect you are giving people far too much time to linger over decisions, so the other players tend to fade out until it's their turn - and only then scramble to try and come up with their action. It looks like you've trained your group into a bad habit. </p><p></p><p>You need to speed things up. A lot. </p><p></p><p>My suggestion: </p><p></p><p>1. Talk to all players about making combat more exciting and entertaining for everyone by speeding things up. <strong>Agree</strong> on a reasonable time for deciding on an action, I'd say <strong>15 seconds</strong> at most. </p><p></p><p>(No, that's not too short! Remember that every player has time to think about his next action during the entire round of combat for all other PCs and NPCs/monsters, which gives them several minutes already.) </p><p></p><p>2. <strong>Enforce</strong> this time limit for a few sessions to break the bad habit. Whoever doesn't state their action within 15 seconds is considered to <strong>delay</strong> (not lose their turn!) until ready to state an action. </p><p></p><p>3. When you find that everyone at the table is <strong>looking alive and ready to act during combat</strong> rather than slouching there with eyes glazed over or paying attention to something else, gradually <strong>relax</strong> time control. You'll find you have a much more attentive and proactive group I bet.</p></blockquote><p></p>
[QUOTE="StalkingBlue, post: 1579118, member: 645"] A minute or two to decide on an action in combat? And that's for the players who are _not_ slow?! :confused: I suspect you are giving people far too much time to linger over decisions, so the other players tend to fade out until it's their turn - and only then scramble to try and come up with their action. It looks like you've trained your group into a bad habit. You need to speed things up. A lot. My suggestion: 1. Talk to all players about making combat more exciting and entertaining for everyone by speeding things up. [b]Agree[/b] on a reasonable time for deciding on an action, I'd say [b]15 seconds[/b] at most. (No, that's not too short! Remember that every player has time to think about his next action during the entire round of combat for all other PCs and NPCs/monsters, which gives them several minutes already.) 2. [b]Enforce[/b] this time limit for a few sessions to break the bad habit. Whoever doesn't state their action within 15 seconds is considered to [b]delay[/b] (not lose their turn!) until ready to state an action. 3. When you find that everyone at the table is [b]looking alive and ready to act during combat[/b] rather than slouching there with eyes glazed over or paying attention to something else, gradually [b]relax[/b] time control. You'll find you have a much more attentive and proactive group I bet. [/QUOTE]
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