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General Tabletop Discussion
*Pathfinder & Starfinder
Slow Recovery - (Forked from D&D without healing surges)
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<blockquote data-quote="AbdulAlhazred" data-source="post: 4732545" data-attributes="member: 82106"><p>Yeah, I'm REALLY wondering about the balance issue. Is there one? I mean a healing power still delivers the same healing as ever, and for the same cost in surges. You get surges back more slowly, but the healing is equally valuable at the moment it is performed. Heals would decline in value IF parties were forced to routinely press on with no remaining surges of course, or would they? Heals typically provide a fairly significantly greater point gain vs just burning surges in a short rest or second wind. Given less available surges then the difference is more valuable since each surge becomes 'precious'. So I THINK heals gain in value, as long as parties don't press on when drained. I don't think THAT is a real problem. Parties practically always retreat at that point anyway.</p><p></p><p>It seems obvious surges are more precious this way, so it also DOES seem pretty clear that other 'surge cost' actions lose value relatively. Heal potions in particular, especially near the topout levels for each type of potion where they fall behind a plain old surge. But potions are still SOMEWHAT valuable tactically, and at low low levels and low paragon are only slightly behind healing word.</p><p></p><p>Other potions are whole other question. Most of the AV potions don't really do all that much for you and are already mostly kind of marginal. I get the impression they have an HS cost simply to limit players from brewing masses of them and guzzling them left and right. I guess a 'one potion per encounter' limiter could be put on them and drop the HS cost. I hate adding book keeping.</p><p></p><p>I haven't gone through all the other HS cost items. I suspect most of them would suffer the same issue as potions do. A few might still be useful in very specific situations.</p><p></p><p>Still at the risk of book keeping I suppose one could say "healing surges expended for purposes other than gaining hit points are recovered after an extended rest". Still hate book keeping...</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 4732545, member: 82106"] Yeah, I'm REALLY wondering about the balance issue. Is there one? I mean a healing power still delivers the same healing as ever, and for the same cost in surges. You get surges back more slowly, but the healing is equally valuable at the moment it is performed. Heals would decline in value IF parties were forced to routinely press on with no remaining surges of course, or would they? Heals typically provide a fairly significantly greater point gain vs just burning surges in a short rest or second wind. Given less available surges then the difference is more valuable since each surge becomes 'precious'. So I THINK heals gain in value, as long as parties don't press on when drained. I don't think THAT is a real problem. Parties practically always retreat at that point anyway. It seems obvious surges are more precious this way, so it also DOES seem pretty clear that other 'surge cost' actions lose value relatively. Heal potions in particular, especially near the topout levels for each type of potion where they fall behind a plain old surge. But potions are still SOMEWHAT valuable tactically, and at low low levels and low paragon are only slightly behind healing word. Other potions are whole other question. Most of the AV potions don't really do all that much for you and are already mostly kind of marginal. I get the impression they have an HS cost simply to limit players from brewing masses of them and guzzling them left and right. I guess a 'one potion per encounter' limiter could be put on them and drop the HS cost. I hate adding book keeping. I haven't gone through all the other HS cost items. I suspect most of them would suffer the same issue as potions do. A few might still be useful in very specific situations. Still at the risk of book keeping I suppose one could say "healing surges expended for purposes other than gaining hit points are recovered after an extended rest". Still hate book keeping... [/QUOTE]
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Slow Recovery - (Forked from D&D without healing surges)
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