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General Tabletop Discussion
*Dungeons & Dragons
Slow Rests: Anyone Tried It?
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<blockquote data-quote="Remathilis" data-source="post: 6370552" data-attributes="member: 7635"><p>No, the key here is when you can end the adventuring "day".</p><p></p><p>Lets take two examples: a dungeon with 8 rooms and an 8 day travel, each has an encounter a day. Same encounters even. There is no time constraints for reaching the end (aka no demons summoned at the end). Each is being explored by a 5th level party. </p><p></p><p>The first few encounters go alright, but the fourth encounter goes south quickly. The DM's dice get hot, crits abound, and saving throws can't seem to roll above a 10. The encounter ends with two PCs dropped to 0, the wizard out of spells, and the fighter suffering from blinding sickness. There is no way they are making the fifth encounter, even with a short rest. They'll be dead at the 8th. </p><p></p><p>The first group backs out of the dungeon, finds a quiet spot and camps for the night. The cleric memorizes Lesser Restoration. They can go back in healed and refreshed. </p><p></p><p>The second group backs out, but all they get is a short rest. The fighter is still blind and the cleric cannot heal him; he's out of the adventure for the most part. The wizard gets back 2 first or 1 second level spells; the cleric laments taking the tempest domain as now he can't bring the rogue up except through his last 1st level spell slot. They face a choice: go back to town (now a three day return journey) to cure the fighter's blindness and heal up for a week (and then travel four days to go back to encounter 5) or attempt to soldier on with no resources. </p><p></p><p></p><p></p><p>Well, that's great if the only thing you fought was those undead that day; if you're also attacked by ogres in the same day, your pretty much screwed.</p></blockquote><p></p>
[QUOTE="Remathilis, post: 6370552, member: 7635"] No, the key here is when you can end the adventuring "day". Lets take two examples: a dungeon with 8 rooms and an 8 day travel, each has an encounter a day. Same encounters even. There is no time constraints for reaching the end (aka no demons summoned at the end). Each is being explored by a 5th level party. The first few encounters go alright, but the fourth encounter goes south quickly. The DM's dice get hot, crits abound, and saving throws can't seem to roll above a 10. The encounter ends with two PCs dropped to 0, the wizard out of spells, and the fighter suffering from blinding sickness. There is no way they are making the fifth encounter, even with a short rest. They'll be dead at the 8th. The first group backs out of the dungeon, finds a quiet spot and camps for the night. The cleric memorizes Lesser Restoration. They can go back in healed and refreshed. The second group backs out, but all they get is a short rest. The fighter is still blind and the cleric cannot heal him; he's out of the adventure for the most part. The wizard gets back 2 first or 1 second level spells; the cleric laments taking the tempest domain as now he can't bring the rogue up except through his last 1st level spell slot. They face a choice: go back to town (now a three day return journey) to cure the fighter's blindness and heal up for a week (and then travel four days to go back to encounter 5) or attempt to soldier on with no resources. Well, that's great if the only thing you fought was those undead that day; if you're also attacked by ogres in the same day, your pretty much screwed. [/QUOTE]
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