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Slow Rests: Anyone Tried It?
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<blockquote data-quote="Andor" data-source="post: 6371121" data-attributes="member: 1879"><p>I was going to quibble with Remathilis, but I misremembered Sorcerers recovering sorcery points on a short rest. They don't until 20th level.</p><p></p><p>Which got me thinking about how each class is impacted by this rule change. The rule as I understand it is basically that a nights rest counts as a short rest, and a Long rest requires significant downtime, call it a week, yes?</p><p></p><p>Ok.</p><p></p><p>Barbarian: Short rest recovers nothing. 2 Rages and he's a fighter without a style until he can nap for a week. Furthermore this makes the Berserker path <em>much</em> worse than the Totem Path. If he uses his frenzy he's exhausted until further notice. </p><p></p><p>Bard: Short rest recovers nothing unitl 5th level when it will refresh Bardic Inspiration. OTOH the Song of Rest ability becomes more important, giving the Bard an attractive boost in this model.</p><p></p><p>Cleric: Short Rest recovers Channel Divinity. This makes the Channel Divinity power more important, and probably shifts the balance between domains a bit. Ritual Caster becomes more important in the slow recovery model.</p><p></p><p>Druid: Short Rest Recovers wildshape. Wildshape is movement, healing and combat. Druid is significantly boosted on a daily basis in this model, only aided by the Ritual Casting.</p><p></p><p>Fighter: Short Rest recovers Second Wind, Action Surge and Superiority dice. Probably a net bump for the fighter as a whole. However the Battlemaster becomes much more attractive than the Eldritch Knight since superiorty dice are quick recovering and spells are slow.</p><p></p><p>Monk: Short Rest recovers Ki. Wholeness of Body becomes the Monks only Long rest refresh power, making Open Palm less attractive than the others.</p><p></p><p>Paladin: Short rest recover only Channel Divinity. Everything else is on a long Rest. Paladin gets bumped down a notch.</p><p></p><p>Ranger: Gets nothing from a short rest. Falls a notch.</p><p></p><p>Rogues in general get nothing from short rest. The class is essentially unaffected by the rule, however Arcane Tricksters are degraded significantly in comparison to Thiefs and Assassins.</p><p></p><p>Sorcerers: Get nothing from a short rest until level 20. Not a ritual caster. Sorcerer loses some attractiveness. They do have the most cantrips however.</p><p></p><p>Warlock: The class has a lot of control over whether it's abilities are at-will, short rest, or long rest recovered. Plus they can opt to be a powerful ritual caster. Strong net bump for the Sorcerer.</p><p></p><p>Wizard: Short rest grants Arcane recovery. School abilities are mostly at-will. Ritual caster. Strong boost compared to the Sorcerer.</p><p></p><p>I make these judgements from the persepective of a player, who can never <em>know</em> that a GM is going to limit the encounters we face to the suggested pace of 6-8 per long rest. As such I always want something in my back pocket, a class which can become exhausted for days on end like the Eldritch Knight or Sorcerer becomes much less appealing to me under those circumstances.</p></blockquote><p></p>
[QUOTE="Andor, post: 6371121, member: 1879"] I was going to quibble with Remathilis, but I misremembered Sorcerers recovering sorcery points on a short rest. They don't until 20th level. Which got me thinking about how each class is impacted by this rule change. The rule as I understand it is basically that a nights rest counts as a short rest, and a Long rest requires significant downtime, call it a week, yes? Ok. Barbarian: Short rest recovers nothing. 2 Rages and he's a fighter without a style until he can nap for a week. Furthermore this makes the Berserker path [i]much[/i] worse than the Totem Path. If he uses his frenzy he's exhausted until further notice. Bard: Short rest recovers nothing unitl 5th level when it will refresh Bardic Inspiration. OTOH the Song of Rest ability becomes more important, giving the Bard an attractive boost in this model. Cleric: Short Rest recovers Channel Divinity. This makes the Channel Divinity power more important, and probably shifts the balance between domains a bit. Ritual Caster becomes more important in the slow recovery model. Druid: Short Rest Recovers wildshape. Wildshape is movement, healing and combat. Druid is significantly boosted on a daily basis in this model, only aided by the Ritual Casting. Fighter: Short Rest recovers Second Wind, Action Surge and Superiority dice. Probably a net bump for the fighter as a whole. However the Battlemaster becomes much more attractive than the Eldritch Knight since superiorty dice are quick recovering and spells are slow. Monk: Short Rest recovers Ki. Wholeness of Body becomes the Monks only Long rest refresh power, making Open Palm less attractive than the others. Paladin: Short rest recover only Channel Divinity. Everything else is on a long Rest. Paladin gets bumped down a notch. Ranger: Gets nothing from a short rest. Falls a notch. Rogues in general get nothing from short rest. The class is essentially unaffected by the rule, however Arcane Tricksters are degraded significantly in comparison to Thiefs and Assassins. Sorcerers: Get nothing from a short rest until level 20. Not a ritual caster. Sorcerer loses some attractiveness. They do have the most cantrips however. Warlock: The class has a lot of control over whether it's abilities are at-will, short rest, or long rest recovered. Plus they can opt to be a powerful ritual caster. Strong net bump for the Sorcerer. Wizard: Short rest grants Arcane recovery. School abilities are mostly at-will. Ritual caster. Strong boost compared to the Sorcerer. I make these judgements from the persepective of a player, who can never [i]know[/i] that a GM is going to limit the encounters we face to the suggested pace of 6-8 per long rest. As such I always want something in my back pocket, a class which can become exhausted for days on end like the Eldritch Knight or Sorcerer becomes much less appealing to me under those circumstances. [/QUOTE]
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