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Slow Rests: Anyone Tried It?
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<blockquote data-quote="pemerton" data-source="post: 6371143" data-attributes="member: 42582"><p>I don't follow this either. Under the normal rules, if you have one encounter per day then you get one <em>long</em> rest per encounter and as many short rests as you like.</p><p></p><p>@ketery has already posted actual play experiences where two short rests per 8 encounters are <em>not</em> the norm.</p><p></p><p>I don't understand "not get long rests". This thread is about slow rests, not abolishing long rests.</p><p></p><p>Heaps of people have done this in 4e - [MENTION=2067]Kamikaze Midget[/MENTION] posted about it in this thread, [MENTION=87792]Neonchameleon[/MENTION] has also posted about it many times in the past, and so have I.</p><p></p><p>A key insight of 4e is that, just as spells are a wizard's daily resource, so hit points are a fighter's daily resource. Slowing down recovery of one but not the other causes balance issues.</p><p></p><p>As I posted above, the labels for passage of ingame time are just labels. Casting one spell per encounter at two encounters per day (with short rests in between) and casting one spell per encounter at two encounters per hour (with short rests in between) doesn't change the degree to which my caster is casting spells. It just changes the fiction and flavour around that.</p></blockquote><p></p>
[QUOTE="pemerton, post: 6371143, member: 42582"] I don't follow this either. Under the normal rules, if you have one encounter per day then you get one [I]long[/I] rest per encounter and as many short rests as you like. @ketery has already posted actual play experiences where two short rests per 8 encounters are [I]not[/I] the norm. I don't understand "not get long rests". This thread is about slow rests, not abolishing long rests. Heaps of people have done this in 4e - [MENTION=2067]Kamikaze Midget[/MENTION] posted about it in this thread, [MENTION=87792]Neonchameleon[/MENTION] has also posted about it many times in the past, and so have I. A key insight of 4e is that, just as spells are a wizard's daily resource, so hit points are a fighter's daily resource. Slowing down recovery of one but not the other causes balance issues. As I posted above, the labels for passage of ingame time are just labels. Casting one spell per encounter at two encounters per day (with short rests in between) and casting one spell per encounter at two encounters per hour (with short rests in between) doesn't change the degree to which my caster is casting spells. It just changes the fiction and flavour around that. [/QUOTE]
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