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General Tabletop Discussion
*Pathfinder & Starfinder
Slow spell vs. Combat Reflexes
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<blockquote data-quote="Kalendraf" data-source="post: 2055618" data-attributes="member: 3433"><p>During last nights session, this was another topic that came up. Suppose a character or creature has Combat Reflexes, but is affected by the Slow spell.</p><p></p><p>Slow Spell Affect:</p><p>An affected creature moves and attacks at a drastically slowed rate. A slowed creature can take only a single move action or standard action each turn, but not both (nor may it take full-round actions). Additionally, it takes a –1 penalty on attack rolls, AC, and Reflex saves. A slowed creature moves at half its normal speed (round down to the next 5-foot increment), which affects the creature's jumping distance as normal for decreased speed.</p><p></p><p>COMBAT REFLEXES [GENERAL]</p><p>Benefit: You may make a number of additional attacks of opportunity equal to your Dexterity bonus.</p><p>With this feat, you may also make attacks of opportunity while flat-footed.</p><p>Normal: A character without this feat can make only one attack of opportunity per round and can't make attacks of opportunity while flat-footed.</p><p>Special: The Combat Reflexes feat does not allow a rogue to use her opportunist ability more than once per round.</p><p>A fighter may select Combat Reflexes as one of his fighter bonus feats.</p><p>A monk may select Combat Reflexes as a bonus feat at 2nd level.</p><p></p><p>I was unable to find anything anywhere that mentions how Slow affects the number of AoO's allowed by Combat Reflexes. However, one of my players was insisting that there is (or should be) some kind of rule for it. Did I miss something?</p></blockquote><p></p>
[QUOTE="Kalendraf, post: 2055618, member: 3433"] During last nights session, this was another topic that came up. Suppose a character or creature has Combat Reflexes, but is affected by the Slow spell. Slow Spell Affect: An affected creature moves and attacks at a drastically slowed rate. A slowed creature can take only a single move action or standard action each turn, but not both (nor may it take full-round actions). Additionally, it takes a –1 penalty on attack rolls, AC, and Reflex saves. A slowed creature moves at half its normal speed (round down to the next 5-foot increment), which affects the creature's jumping distance as normal for decreased speed. COMBAT REFLEXES [GENERAL] Benefit: You may make a number of additional attacks of opportunity equal to your Dexterity bonus. With this feat, you may also make attacks of opportunity while flat-footed. Normal: A character without this feat can make only one attack of opportunity per round and can't make attacks of opportunity while flat-footed. Special: The Combat Reflexes feat does not allow a rogue to use her opportunist ability more than once per round. A fighter may select Combat Reflexes as one of his fighter bonus feats. A monk may select Combat Reflexes as a bonus feat at 2nd level. I was unable to find anything anywhere that mentions how Slow affects the number of AoO's allowed by Combat Reflexes. However, one of my players was insisting that there is (or should be) some kind of rule for it. Did I miss something? [/QUOTE]
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Slow spell vs. Combat Reflexes
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