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General Tabletop Discussion
*Dungeons & Dragons
Slowed instead of Unconscious at 0 HP House Rule - Play Report
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<blockquote data-quote="OB1" data-source="post: 8723221" data-attributes="member: 6796241"><p>Had an absolutely nail-biting combat with these rules last weekend, with 3 instances of PCs having 2 failed death saves and either having a 3rd attack miss their AC for a 3rd or rolling a success on their turn. Players are 5th level now (but no-one has Revivify). The combat itself went from the PCs gaining the advantage, to suddenly going into full scramble mode when the tank dropped to 0 HP, to looking for an escape, to sticking it out and getting the win. Everything I wanted out of the rule <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>That said, several players voiced that they would love to have a save to end the Slow when over 0 HP (to at least give the illusion of a chance) so we've decided to make the following tweak. The DC19 for the Con save is based on a 10% Chance (1 Minute) for a character with average Con and no trained save to end it. Will see how that plays out next session.</p><p></p><p><strong>Dropping to 0 HP</strong></p><ul> <li data-xf-list-type="ul">When a character drops to 0 HP, they are Slowed, as per the spell, but remain conscious. All other effects of being at 0 HP remain the same (death saves at start of turn, failed death saves for taking damage)</li> <li data-xf-list-type="ul">When a character regains HP, they may make a DC19 Con Save to end the Slow at the end of their turn, a spell such as Lesser Restoration will also end the effect.</li> <li data-xf-list-type="ul">When a character is brought back from the dead, the period of Slow lasts until after completing a short or long rest, or until a spell such as Greater Restoration is cast to end the effect.</li> </ul></blockquote><p></p>
[QUOTE="OB1, post: 8723221, member: 6796241"] Had an absolutely nail-biting combat with these rules last weekend, with 3 instances of PCs having 2 failed death saves and either having a 3rd attack miss their AC for a 3rd or rolling a success on their turn. Players are 5th level now (but no-one has Revivify). The combat itself went from the PCs gaining the advantage, to suddenly going into full scramble mode when the tank dropped to 0 HP, to looking for an escape, to sticking it out and getting the win. Everything I wanted out of the rule :) That said, several players voiced that they would love to have a save to end the Slow when over 0 HP (to at least give the illusion of a chance) so we've decided to make the following tweak. The DC19 for the Con save is based on a 10% Chance (1 Minute) for a character with average Con and no trained save to end it. Will see how that plays out next session. [B]Dropping to 0 HP[/B] [LIST] [*]When a character drops to 0 HP, they are Slowed, as per the spell, but remain conscious. All other effects of being at 0 HP remain the same (death saves at start of turn, failed death saves for taking damage) [*]When a character regains HP, they may make a DC19 Con Save to end the Slow at the end of their turn, a spell such as Lesser Restoration will also end the effect. [*]When a character is brought back from the dead, the period of Slow lasts until after completing a short or long rest, or until a spell such as Greater Restoration is cast to end the effect. [/LIST] [/QUOTE]
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Slowed instead of Unconscious at 0 HP House Rule - Play Report
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