Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Slower Healing and Longer Long Rests
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Shiroiken" data-source="post: 8335887" data-attributes="member: 6775477"><p>This might be a bit too slow healing for my taste, with spending HD on a short rest becoming undesirable (better to spend them overnight). I completely agree with the concept, and have worked out something similar by creating a Medium Rest, which replaces the normal Long Rest if not taken in a sanctuary, a semi-safe location (e.g. town). The only change to Long Rests is that they recover all spent HD. Otherwise they only gain the following benefits:</p><ul> <li data-xf-list-type="ul">Recover 50% of maximum HP</li> <li data-xf-list-type="ul">As a Short Rest (including spending HD)</li> <li data-xf-list-type="ul">Recover half maximum HD (minimum 1)</li> <li data-xf-list-type="ul">Recover half number of uses for abilities that have a number of uses per long rest<ul> <li data-xf-list-type="ul">Half rages per day, half Sorcery Points, etc.</li> </ul></li> <li data-xf-list-type="ul">Recover half of abilities that can be used only once per long rest are recovered</li> <li data-xf-list-type="ul">Recover half spell slots per level</li> </ul><p>This makes adventurers still viable over the course of a full adventuring day, but makes wilderness combats a bit more meaningful, since going nova weakens you for the next day (which might be a full adventuring day).</p></blockquote><p></p>
[QUOTE="Shiroiken, post: 8335887, member: 6775477"] This might be a bit too slow healing for my taste, with spending HD on a short rest becoming undesirable (better to spend them overnight). I completely agree with the concept, and have worked out something similar by creating a Medium Rest, which replaces the normal Long Rest if not taken in a sanctuary, a semi-safe location (e.g. town). The only change to Long Rests is that they recover all spent HD. Otherwise they only gain the following benefits: [LIST] [*]Recover 50% of maximum HP [*]As a Short Rest (including spending HD) [*]Recover half maximum HD (minimum 1) [*]Recover half number of uses for abilities that have a number of uses per long rest [LIST] [*]Half rages per day, half Sorcery Points, etc. [/LIST] [*]Recover half of abilities that can be used only once per long rest are recovered [*]Recover half spell slots per level [/LIST] This makes adventurers still viable over the course of a full adventuring day, but makes wilderness combats a bit more meaningful, since going nova weakens you for the next day (which might be a full adventuring day). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Slower Healing and Longer Long Rests
Top