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General Tabletop Discussion
*Dungeons & Dragons
Slower Healing and Longer Long Rests
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<blockquote data-quote="sable_twilight" data-source="post: 8336548" data-attributes="member: 6779333"><p>Spells which come back on a short rest would still come back on a short rest</p><p></p><p>Spells which come back on a long rest come back on a long rest. Parties would have to decide if taking a day off to recover spells is worth it.</p><p></p><p>It's a lot less fiddly then OAD&D, which had rules for preparing spells which required spell casters spend 15 minutes per level (of spell at levels 1-4, but only if they have had at least 4 hours of sleeps.....). Keeping it to the Long Rest and done keeps it easier and keeps it on par still similar class and archetype abilities.</p></blockquote><p></p>
[QUOTE="sable_twilight, post: 8336548, member: 6779333"] Spells which come back on a short rest would still come back on a short rest Spells which come back on a long rest come back on a long rest. Parties would have to decide if taking a day off to recover spells is worth it. It's a lot less fiddly then OAD&D, which had rules for preparing spells which required spell casters spend 15 minutes per level (of spell at levels 1-4, but only if they have had at least 4 hours of sleeps.....). Keeping it to the Long Rest and done keeps it easier and keeps it on par still similar class and archetype abilities. [/QUOTE]
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Slower Healing and Longer Long Rests
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