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Community
General Tabletop Discussion
*TTRPGs General
Slowing Advancement and Other Arbitrary Restrictions
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<blockquote data-quote="Reynard" data-source="post: 3425972" data-attributes="member: 467"><p>I have been re-reading a lot of previous edition books lately, and been seriously considering going back to 1E. However, my current campaign is 3.5 and I don't want to create headaches by converting it. So, there's some things I would like to do to make 3.5 more condusive to me as a DM.</p><p></p><p>First off, I have already tossed out the grid and minis. We still use AoOs and such, but base it on intent, description and quick, not-to-scale sketches. It has vastly improved my game.</p><p></p><p>But the other night the PCs were victorious in a hard fought battle, using smart tactics and good teamwork and more than a little moxy. When I counted up XP, though, this one fight gave them half of what they needed to raise a level. In fact, based on the way I build encounters, they have gained 3 levels in about 5 sessions (and about 3 days, game time). it is too fast. I want to slow it down.</p><p></p><p>I don't necessarily want to just say 1/2 or 1/5 normal XP -- although it may come down to that. I am looking for ways to slow advancement without having to give up the fun, desperate battles and the twisted, evil traps and puzzles. Any suggestions would be much appreciated.</p><p></p><p>Also, the "magic shop" thread has made me realize that the Wealth By Level guidelines are way out of whack for how I view D&D. I am cautious just tossing it out entirely, however, because character gear is a factor in character power, and therefore challenge ratings and XP. Of course, if I come up with an XP solution, it might not be an issue.</p></blockquote><p></p>
[QUOTE="Reynard, post: 3425972, member: 467"] I have been re-reading a lot of previous edition books lately, and been seriously considering going back to 1E. However, my current campaign is 3.5 and I don't want to create headaches by converting it. So, there's some things I would like to do to make 3.5 more condusive to me as a DM. First off, I have already tossed out the grid and minis. We still use AoOs and such, but base it on intent, description and quick, not-to-scale sketches. It has vastly improved my game. But the other night the PCs were victorious in a hard fought battle, using smart tactics and good teamwork and more than a little moxy. When I counted up XP, though, this one fight gave them half of what they needed to raise a level. In fact, based on the way I build encounters, they have gained 3 levels in about 5 sessions (and about 3 days, game time). it is too fast. I want to slow it down. I don't necessarily want to just say 1/2 or 1/5 normal XP -- although it may come down to that. I am looking for ways to slow advancement without having to give up the fun, desperate battles and the twisted, evil traps and puzzles. Any suggestions would be much appreciated. Also, the "magic shop" thread has made me realize that the Wealth By Level guidelines are way out of whack for how I view D&D. I am cautious just tossing it out entirely, however, because character gear is a factor in character power, and therefore challenge ratings and XP. Of course, if I come up with an XP solution, it might not be an issue. [/QUOTE]
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