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General Tabletop Discussion
*TTRPGs General
Slowing Advancement and Other Arbitrary Restrictions
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<blockquote data-quote="smootrk" data-source="post: 3426068" data-attributes="member: 28583"><p>I second the notion of leveling when the DM says so. Simple, and easy to figure, everyone is equal (assuming no extra considerations). The only consideration of this arbitrary advancment is XP costs for item manufacturing (or related XP costs for spells in general). </p><p></p><p>Another method is to double, triple, or quadruple the actual table of XP requirements as well as XP costs for spell use/item creation. For example, it now takes 3000xp for 2nd level, 6000 for 3rd, etc. and the appropriate xp costs for items cost the appropriate amount more. If you don't do both multipliers then the item xp costs become essentially cheaper, and the intrepid item crafter can abuse the system.</p><p></p><p>If you just reduce the XP given out, then item crafting becomes increasingly 'costly' effectively.</p><p></p><p>All in all, if the players agree to not use item crafting (or minimal use of say 'scribe scroll') then I would just use arbitrary advancement, But if you have crafters in the party, then it is probably better to use an increased xp table (and increased crafting costs).</p></blockquote><p></p>
[QUOTE="smootrk, post: 3426068, member: 28583"] I second the notion of leveling when the DM says so. Simple, and easy to figure, everyone is equal (assuming no extra considerations). The only consideration of this arbitrary advancment is XP costs for item manufacturing (or related XP costs for spells in general). Another method is to double, triple, or quadruple the actual table of XP requirements as well as XP costs for spell use/item creation. For example, it now takes 3000xp for 2nd level, 6000 for 3rd, etc. and the appropriate xp costs for items cost the appropriate amount more. If you don't do both multipliers then the item xp costs become essentially cheaper, and the intrepid item crafter can abuse the system. If you just reduce the XP given out, then item crafting becomes increasingly 'costly' effectively. All in all, if the players agree to not use item crafting (or minimal use of say 'scribe scroll') then I would just use arbitrary advancement, But if you have crafters in the party, then it is probably better to use an increased xp table (and increased crafting costs). [/QUOTE]
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