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General Tabletop Discussion
*TTRPGs General
Slowing Advancement and Other Arbitrary Restrictions
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<blockquote data-quote="howandwhy99" data-source="post: 3427432" data-attributes="member: 3192"><p>I use this method in my current campaign. If players are skillful about hunting down the treasure after the fight, they should be able to get that 1/2 gp. I put in more than 1/2 though, to reward for highly skilled play.</p><p></p><p>Watch Out! This method also 1/2's NPC Wealth guidelines, while keeping PC guidelines at the norm. As levels increase this will alter the CR of the creatures. For PCs, magic boosts account for about 1/5 - 1/3rd of their power, increasing with level. With NPCs assume a lower fraction by CR. It's not exact, so practice helps.</p><p></p><p></p><p>>>>As a tangent,</p><p>NPC and PC Suggested Wealth Guidelines are really just for the CR system to work simply. I see Wealth as a both a challenge and a reward. If PCs don't find it or, heck, never bother to loot, they'll be far below the baseline. This should be allowed IMO. No one is forcing loot on them. In the same way, the ability to far exceed average wealth through skillful play should be possible too. To be realistic, wealth should probably fluctuate wildly. For example, one day they might find multiple artifacts, only to lose everything they own the next day and need to hunt for treasure again (only now with whatever they can beg, borrow, or steal).</p><p></p><p>NPC Wealth Guidelines are even more arbitrary. 20th level rogue beggar-kings will likely have next to nothing on hand, while a 1st level commoner boy-king could own half the continent. <strong>An explanation on how wealth levels affect CR, for PCs & NPCs, is needed in the Core Rules.</strong></p></blockquote><p></p>
[QUOTE="howandwhy99, post: 3427432, member: 3192"] I use this method in my current campaign. If players are skillful about hunting down the treasure after the fight, they should be able to get that 1/2 gp. I put in more than 1/2 though, to reward for highly skilled play. Watch Out! This method also 1/2's NPC Wealth guidelines, while keeping PC guidelines at the norm. As levels increase this will alter the CR of the creatures. For PCs, magic boosts account for about 1/5 - 1/3rd of their power, increasing with level. With NPCs assume a lower fraction by CR. It's not exact, so practice helps. >>>As a tangent, NPC and PC Suggested Wealth Guidelines are really just for the CR system to work simply. I see Wealth as a both a challenge and a reward. If PCs don't find it or, heck, never bother to loot, they'll be far below the baseline. This should be allowed IMO. No one is forcing loot on them. In the same way, the ability to far exceed average wealth through skillful play should be possible too. To be realistic, wealth should probably fluctuate wildly. For example, one day they might find multiple artifacts, only to lose everything they own the next day and need to hunt for treasure again (only now with whatever they can beg, borrow, or steal). NPC Wealth Guidelines are even more arbitrary. 20th level rogue beggar-kings will likely have next to nothing on hand, while a 1st level commoner boy-king could own half the continent. [b]An explanation on how wealth levels affect CR, for PCs & NPCs, is needed in the Core Rules.[/b] [/QUOTE]
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