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General Tabletop Discussion
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Slowing Advancement and Other Arbitrary Restrictions
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<blockquote data-quote="wildstarsreach" data-source="post: 3429459" data-attributes="member: 43141"><p>What you are saying is as anecdotal as what I'm saying. In over 30 years of gaming this has been mine and probably between 500-1000 gamers that I've gamed with, this has been the case. I will admit that modules gave treasure out much easier than XP. When 2nd ed came out with a way for most players to track their own xp, it made it easier and see that we only needed to cast X spells if wizard to advance. Of course you couldn't cast spells unless there was risk or pick the lock of your own home.</p><p></p><p>Yes, XP for a wizard was 375000 but an adventure might give you 25000xp plus treasure and this usually took anywhere from 3-6 sessions to complete for most modules. </p><p></p><p>The temple of elemental Evil which took you from 1-8 took between 9-12 months playing once a week for at least 6 hours on each of the 3 times I had played it.</p><p></p><p>Still 60 sessions in out AoW campaign from 1-20 is incredibly fast. With you example, it would take about a hundred sessions. What I would like to see is 125-150 sessions to do this in. At the fast rate you are still getting to know your character by the time you level. You miss some of the more siblime and rarely used abilities that can add to flavor and fun.</p></blockquote><p></p>
[QUOTE="wildstarsreach, post: 3429459, member: 43141"] What you are saying is as anecdotal as what I'm saying. In over 30 years of gaming this has been mine and probably between 500-1000 gamers that I've gamed with, this has been the case. I will admit that modules gave treasure out much easier than XP. When 2nd ed came out with a way for most players to track their own xp, it made it easier and see that we only needed to cast X spells if wizard to advance. Of course you couldn't cast spells unless there was risk or pick the lock of your own home. Yes, XP for a wizard was 375000 but an adventure might give you 25000xp plus treasure and this usually took anywhere from 3-6 sessions to complete for most modules. The temple of elemental Evil which took you from 1-8 took between 9-12 months playing once a week for at least 6 hours on each of the 3 times I had played it. Still 60 sessions in out AoW campaign from 1-20 is incredibly fast. With you example, it would take about a hundred sessions. What I would like to see is 125-150 sessions to do this in. At the fast rate you are still getting to know your character by the time you level. You miss some of the more siblime and rarely used abilities that can add to flavor and fun. [/QUOTE]
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