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General Tabletop Discussion
*TTRPGs General
Slowing Advancement and Other Arbitrary Restrictions
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<blockquote data-quote="Hussar" data-source="post: 3429467" data-attributes="member: 22779"><p>Oh, I heartily agree. It is ENTIRELY anecdotal. That's my point. People talk about how long it took to level in 1e and take it as written that everyone played that way. My point is, it doesn't have to be that slow. Groups that are good at ferreting out the hidden easter eggs in modules for example will gain xp far more quickly since they will get considerably more treasure. Groups that did away with xp for gold will go up much more slowly. The point I'm trying to make here is that the speed of advancement in any edition varies greatly with group. Because there is such a huge variance, I tend to be careful in making broad sweeping generalizations. When I do so about 1e, people smack me down for it. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> But, simply making blanket statements about the speed of leveling isn't true. It is true for you, but, not for the game.</p><p></p><p></p><p></p><p>That is very fast. In my World's Largest Dungeon game, we finished 80 sessions at an APL of 15. And, the last 7 or 8 sessions, I was giving xp out like candy because I knew we were ending the game. By session 70, the party was about 12th, maybe 13th. Again, 4-6 sessions to level.</p><p></p><p>Also note that I kill PC's fairly regularly. That tends to slow down advancement drastically as well. When someone gets raised 5 times over the course of a campaign, that's quite a bit of lost xp. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p>IMHO, 100 sessions to hit level 20 isn't a bad thing. That's a 2 year campaign. Not many people keep a game going that long and one year tends to be the norm. That puts most campaigns nicely in the sweet spot and the majority of DM's don't really have to fuss about the high level stuff all that much.</p></blockquote><p></p>
[QUOTE="Hussar, post: 3429467, member: 22779"] Oh, I heartily agree. It is ENTIRELY anecdotal. That's my point. People talk about how long it took to level in 1e and take it as written that everyone played that way. My point is, it doesn't have to be that slow. Groups that are good at ferreting out the hidden easter eggs in modules for example will gain xp far more quickly since they will get considerably more treasure. Groups that did away with xp for gold will go up much more slowly. The point I'm trying to make here is that the speed of advancement in any edition varies greatly with group. Because there is such a huge variance, I tend to be careful in making broad sweeping generalizations. When I do so about 1e, people smack me down for it. :) But, simply making blanket statements about the speed of leveling isn't true. It is true for you, but, not for the game. That is very fast. In my World's Largest Dungeon game, we finished 80 sessions at an APL of 15. And, the last 7 or 8 sessions, I was giving xp out like candy because I knew we were ending the game. By session 70, the party was about 12th, maybe 13th. Again, 4-6 sessions to level. Also note that I kill PC's fairly regularly. That tends to slow down advancement drastically as well. When someone gets raised 5 times over the course of a campaign, that's quite a bit of lost xp. :) IMHO, 100 sessions to hit level 20 isn't a bad thing. That's a 2 year campaign. Not many people keep a game going that long and one year tends to be the norm. That puts most campaigns nicely in the sweet spot and the majority of DM's don't really have to fuss about the high level stuff all that much. [/QUOTE]
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