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General Tabletop Discussion
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Slowing Advancement and Other Arbitrary Restrictions
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<blockquote data-quote="S'mon" data-source="post: 3429490" data-attributes="member: 463"><p>I think in my 1e campaign it also took roughly 16-24 hours' play to level, much like your 4-6 sessions, but we were mostly playing 45 minute sessions in the school lunch break. Actually I remember a 3rd level half-orc Fighter once killed a giant zombie critter from Dragon mag in solo combat and went straight to 5th level, but that was exceptional.</p><p></p><p>If I do 3e XP by the book though, the PCs level every 2-3 sessions. That's the difference - I have to halve 3e XP awards to get it back to every 4-6 sessions. 5 sessions to level is the recommended rate in the Rules Cyclopedia version of D&D, and I think it's a good baseline figure, though 1e after Name level should be more like 10 sessions, RC levels 9-36 need half as much XP, and are intended to be burned through much quicker than 1e/2e/C&C levels 9+. The 3e designers intended 3.333 sessions to level, which is on the quick end of what I think's ok, but then you get competent players & a tough GM (or a Necromancer module) and it goes to 2-3 sessions. 2 sessions to level is I think just too quick for the game to work well.</p></blockquote><p></p>
[QUOTE="S'mon, post: 3429490, member: 463"] I think in my 1e campaign it also took roughly 16-24 hours' play to level, much like your 4-6 sessions, but we were mostly playing 45 minute sessions in the school lunch break. Actually I remember a 3rd level half-orc Fighter once killed a giant zombie critter from Dragon mag in solo combat and went straight to 5th level, but that was exceptional. If I do 3e XP by the book though, the PCs level every 2-3 sessions. That's the difference - I have to halve 3e XP awards to get it back to every 4-6 sessions. 5 sessions to level is the recommended rate in the Rules Cyclopedia version of D&D, and I think it's a good baseline figure, though 1e after Name level should be more like 10 sessions, RC levels 9-36 need half as much XP, and are intended to be burned through much quicker than 1e/2e/C&C levels 9+. The 3e designers intended 3.333 sessions to level, which is on the quick end of what I think's ok, but then you get competent players & a tough GM (or a Necromancer module) and it goes to 2-3 sessions. 2 sessions to level is I think just too quick for the game to work well. [/QUOTE]
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