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General Tabletop Discussion
*TTRPGs General
Slowing Advancement and Other Arbitrary Restrictions
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<blockquote data-quote="Hussar" data-source="post: 3431629" data-attributes="member: 22779"><p>Actually I wasn't dming. Just a player in that one. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>I'm not 100% sure how he calculated xp. I don't bother checking other people's math. I think he just ad hoc'd the xp from time to time and awarded it that way. It was a very high rp game with little combat, so, that would likely do it as well.</p><p></p><p>For my own game, when I started doing the World's Largest Dungeon, I was doing xp by EL. As Reynard mentions, it's just a whole lot less math. The idea was brought up in the module since a party which made a point of clearing out a region could easily level up way too quickly.</p><p></p><p>After three regions, I realized that it took about 15 sessions to finish each region. After that, I just looked at the xp needed to go up the 3 levels per region, divided by 15 and that was the xp each week. If the party took longer, I just locked down advancement until they went to the next region. Only happened once actually. And, it was kind of useful since PC fatalities had led to a bit of disparity between PC levels. A few extra sessions in a given region let those lagging behind catch up.</p><p></p><p>Before that, when I did my Shelzar game (lasted about 8 months) and my Mithril game (about 18 months) I gave xp strictly by the book. Even our tabletop 3e games advanced at about the same speed. I'm actually curious now. Time for a <a href="http://www.enworld.org/showthread.php?t=192503" target="_blank">poll</a> on the topic. </p><p></p><p>Damn Abraxas. How long are your sessions? WOW. That's screaming through.</p></blockquote><p></p>
[QUOTE="Hussar, post: 3431629, member: 22779"] Actually I wasn't dming. Just a player in that one. ;) I'm not 100% sure how he calculated xp. I don't bother checking other people's math. I think he just ad hoc'd the xp from time to time and awarded it that way. It was a very high rp game with little combat, so, that would likely do it as well. For my own game, when I started doing the World's Largest Dungeon, I was doing xp by EL. As Reynard mentions, it's just a whole lot less math. The idea was brought up in the module since a party which made a point of clearing out a region could easily level up way too quickly. After three regions, I realized that it took about 15 sessions to finish each region. After that, I just looked at the xp needed to go up the 3 levels per region, divided by 15 and that was the xp each week. If the party took longer, I just locked down advancement until they went to the next region. Only happened once actually. And, it was kind of useful since PC fatalities had led to a bit of disparity between PC levels. A few extra sessions in a given region let those lagging behind catch up. Before that, when I did my Shelzar game (lasted about 8 months) and my Mithril game (about 18 months) I gave xp strictly by the book. Even our tabletop 3e games advanced at about the same speed. I'm actually curious now. Time for a [url=http://www.enworld.org/showthread.php?t=192503]poll[/url] on the topic. Damn Abraxas. How long are your sessions? WOW. That's screaming through. [/QUOTE]
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