Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Slumbering Tsar: Desolation Part 2 - The Ghosts of Victory
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Endzeitgeist" data-source="post: 5206733" data-attributes="member: 82318"><p>This installment of the epic Slumbering Tsar Saga is 75 pages long.</p><p></p><p>One page is taken up by credits, 1 by the front cover, 2 by the OGL.</p><p></p><p>That leaves us with 71 pages of gaming goodness, prefaced by a one page introduction to the eastern part of the wasteland that is the dreaded Desolation.</p><p></p><p>Following up on the first installment of ST: Desolation, the pdf starts with "Chapter 4: Ashen Waste", depicting one of the major areas of the wasteland. The Ashen Waste is an inhospitable land with its very own environmental dangers (e.g. acid rain or storms made of pulverized, choking bones), extensive notes on random encounters in the waste as well as 3 planned battle encounters, 2 mini-dungeons, 1 safe spot to rest (guarded by a hostile, rejuvenating guardian, though – nothing is simple in Desolation!), 1 oasis (with several sub-locations) and an encounter with a creature that is a fitting and creepy (unofficial) bossmonster for the area. </p><p></p><p>The chapter is 27 pages long and includes a new bloodline for sorcerers. The overall atmosphere of the whole area is focused on hopelessness and a constant feeling of trespassing on a battlefield that once has seen countless feet tread upon the shattered remains of both friends and foes. Awesome and incredibly concisely written, this chapter could serve as an autonomous desert/wasteland in itself.</p><p></p><p>Chapter 5 details the Chaos Rift, the second huge area of the Desolation. The chapter begins with its very own extensive discussion on random encounters in the Chaos Rift, showing already a difference in tone and setting. In stark contrast to the Ashen Waste, the general mood in the Chaos Rift is rather one of Chaos, Destruction and planar evil of a magnitude that only high-profile villains like Orcus could have inflicted on the mortal plane. The Chaos Rift is, as the name suggests, a terrible series of canyons or rather wounds, ripped into the very foundation of the earth in the war against Tsar. </p><p></p><p>After being lowered down into the canyons by Rock Troll brothers (or other means), the PCs are confronted, again, with unique environmental dangers and new challenges. Apart from the planned encounter with the brothers and 2 encounters containing environmental damages, this chapter contains 3 combat encounters (one of them may actually send foolhardy PCs to an untimely death in Orcus' realm in the Abyss!), 2 outdoor encounters (with a series of sub-locations) and 2 mini-dungeons. For fans of "The Grey Citadel" and "The Eamonvale Incursion", this chapter offers a nice tie-in.</p><p>(It should be noted, that one versed in the modules of Necromancer games will find numerous tie-ins with the other modules, that, while not necessary, are nice eastereggs.) </p><p>The chapter also contains the slime-zombie template and is 25 pages long.</p><p></p><p>ST: Desolation 2 concludes with several appendices:</p><p>-4 pages Monster Appendix (Spitting Gargoyle, Ossuary Golem, Screamer (not the fungus!), Shadow Dire Bear)</p><p>-1 page with a new magic item (Chain of Beguiling)</p><p>-4 pages prestige class appendix (An update of the Justicar of Muir-PrC for PFRPG, vastly superior in design to its 3.0.-incarnation, with its own codex, fluff and abilities – nice.)</p><p>-9 pages of Maps (1 page Ashen Waste, 1 page Chaos Rift, 1 page Tomb of the Sleeping Knight, 1 page Garden of the Reclaimers, 1 page Tark's Mound, 1 page Old Death's Hollow, 1 page Spitter's Canyon, 1 page Wolf pack / Bartileus' Lair, 1 page Sepulcher of the last Justicar)</p><p></p><p>Conclusion:</p><p>ST: Desolation 2 contains enough ideas to make each component of the Desolation its own wasteland. In a way, they are unique enough to work alone, although they, of course, work even better when used as intended. Building upon the awesome mood created in the first installment, the Desolation thickens the already awesome mood. </p><p>To quote James Jacobs from the foreword of Paizo's "Spires of Xin-Shalast": "The thing about Greg's adventures that has always impressed me the most is his knack for catching the excitement of discovering something new. Each of his Dungeon adventures was set in an exotic but nevertheless iconic location—be it under pyramids on the Isle of Dread, on haunted islands, in cliff dwellings on the edge of a canyon, inside of a primeval lost valley, in a lost temple dedicated to gods from the far side of the world, or even in the Abyssal kingdom of the Prince of Demons."</p><p></p><p>Once again, this is true in his imagining of a deadly wasteland somewhere between ancient battlefield, demonic, blasted landscape and endtimes-mood.</p><p>I'm very happy with my subscription and look forward to the future installments of ST. If you think about running a wilderness adventure set in an iconic wasteland, be sure to give this a try. If you liked the special price first installment, you'll also love this.</p></blockquote><p></p>
[QUOTE="Endzeitgeist, post: 5206733, member: 82318"] This installment of the epic Slumbering Tsar Saga is 75 pages long. One page is taken up by credits, 1 by the front cover, 2 by the OGL. That leaves us with 71 pages of gaming goodness, prefaced by a one page introduction to the eastern part of the wasteland that is the dreaded Desolation. Following up on the first installment of ST: Desolation, the pdf starts with "Chapter 4: Ashen Waste", depicting one of the major areas of the wasteland. The Ashen Waste is an inhospitable land with its very own environmental dangers (e.g. acid rain or storms made of pulverized, choking bones), extensive notes on random encounters in the waste as well as 3 planned battle encounters, 2 mini-dungeons, 1 safe spot to rest (guarded by a hostile, rejuvenating guardian, though – nothing is simple in Desolation!), 1 oasis (with several sub-locations) and an encounter with a creature that is a fitting and creepy (unofficial) bossmonster for the area. The chapter is 27 pages long and includes a new bloodline for sorcerers. The overall atmosphere of the whole area is focused on hopelessness and a constant feeling of trespassing on a battlefield that once has seen countless feet tread upon the shattered remains of both friends and foes. Awesome and incredibly concisely written, this chapter could serve as an autonomous desert/wasteland in itself. Chapter 5 details the Chaos Rift, the second huge area of the Desolation. The chapter begins with its very own extensive discussion on random encounters in the Chaos Rift, showing already a difference in tone and setting. In stark contrast to the Ashen Waste, the general mood in the Chaos Rift is rather one of Chaos, Destruction and planar evil of a magnitude that only high-profile villains like Orcus could have inflicted on the mortal plane. The Chaos Rift is, as the name suggests, a terrible series of canyons or rather wounds, ripped into the very foundation of the earth in the war against Tsar. After being lowered down into the canyons by Rock Troll brothers (or other means), the PCs are confronted, again, with unique environmental dangers and new challenges. Apart from the planned encounter with the brothers and 2 encounters containing environmental damages, this chapter contains 3 combat encounters (one of them may actually send foolhardy PCs to an untimely death in Orcus' realm in the Abyss!), 2 outdoor encounters (with a series of sub-locations) and 2 mini-dungeons. For fans of "The Grey Citadel" and "The Eamonvale Incursion", this chapter offers a nice tie-in. (It should be noted, that one versed in the modules of Necromancer games will find numerous tie-ins with the other modules, that, while not necessary, are nice eastereggs.) The chapter also contains the slime-zombie template and is 25 pages long. ST: Desolation 2 concludes with several appendices: -4 pages Monster Appendix (Spitting Gargoyle, Ossuary Golem, Screamer (not the fungus!), Shadow Dire Bear) -1 page with a new magic item (Chain of Beguiling) -4 pages prestige class appendix (An update of the Justicar of Muir-PrC for PFRPG, vastly superior in design to its 3.0.-incarnation, with its own codex, fluff and abilities – nice.) -9 pages of Maps (1 page Ashen Waste, 1 page Chaos Rift, 1 page Tomb of the Sleeping Knight, 1 page Garden of the Reclaimers, 1 page Tark's Mound, 1 page Old Death's Hollow, 1 page Spitter's Canyon, 1 page Wolf pack / Bartileus' Lair, 1 page Sepulcher of the last Justicar) Conclusion: ST: Desolation 2 contains enough ideas to make each component of the Desolation its own wasteland. In a way, they are unique enough to work alone, although they, of course, work even better when used as intended. Building upon the awesome mood created in the first installment, the Desolation thickens the already awesome mood. To quote James Jacobs from the foreword of Paizo's "Spires of Xin-Shalast": "The thing about Greg's adventures that has always impressed me the most is his knack for catching the excitement of discovering something new. Each of his Dungeon adventures was set in an exotic but nevertheless iconic location—be it under pyramids on the Isle of Dread, on haunted islands, in cliff dwellings on the edge of a canyon, inside of a primeval lost valley, in a lost temple dedicated to gods from the far side of the world, or even in the Abyssal kingdom of the Prince of Demons." Once again, this is true in his imagining of a deadly wasteland somewhere between ancient battlefield, demonic, blasted landscape and endtimes-mood. I'm very happy with my subscription and look forward to the future installments of ST. If you think about running a wilderness adventure set in an iconic wasteland, be sure to give this a try. If you liked the special price first installment, you'll also love this. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Slumbering Tsar: Desolation Part 2 - The Ghosts of Victory
Top