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Sly Flourish's 2016 D&D Dungeon Master Survey Results
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<blockquote data-quote="Greg Benage" data-source="post: 7705480" data-attributes="member: 93631"><p>I don't have access to the report at work: Are the response options exclusive, or could you choose more than one? I play in homebrew and FR (both Old Gray Box and 5e). I've played at home, at conventions, at in-store AL game nights, and online. </p><p></p><p></p><p></p><p>The splatbook business model demands more overhead, offers declining sales as well as lower and declining profit margins, and simultaneously bloats the game, creating hurdles to new players and making it more difficult for DMs to run games and for the "brand" to offer a consistent experience. What's not to like? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>One idea might be to create a marketplace for fan-made material to fill the gap in the hobby, rather than forcing it into the business model. Maybe call it "DM's Guild" or something like that.</p><p></p><p></p><p></p><p>Very true. We can also probably be fairly certain that Wizards has better data and a better understanding of their business than we do. (That doesn't mean they'll never make mistakes, bad decisions, or simply decisions that don't work out, but they'll do it with better information and a better view of the business than we have.)</p><p></p><p></p><p></p><p>Actually, "we" wouldn't like this at all. The game is healthier than it's been at any time since the early 80s fad phase, IMO. They haven't been perfect stewards (and of course "they" -- meaning the actual people involved, not just the company logo -- have turned over several times), but Wizards picked the game up out of the dustbin of impending bankruptcy, revitalized it, and extended a free license to it, now and for all time, leading to a wealth of 3e/d20 third-party products, the Old-School Renaissance, and now a new SRD and the DM's Guild. D&D in 2016 is more and better than I ever could have imagined twenty years ago.</p><p></p><p>"Small-time players focused solely on RPGs" <em>do</em> have rights to the game. Wizards gave that to them. Find one that's passionate about giving you the products you want, or, if you've identified a space that is going unfilled, produce pro-quality products that fill that need yourself. It's never been easier for those who "will consider it a great deal to make books that appeal only to a fraction of a fraction of the (unrealistic) 'complete market'."</p><p></p><p>It almost seems as though you specifically <em>don't</em> want some "small-time" company to produce these products and that you specifically <em>do</em> want Wizards to do it. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Greg Benage, post: 7705480, member: 93631"] I don't have access to the report at work: Are the response options exclusive, or could you choose more than one? I play in homebrew and FR (both Old Gray Box and 5e). I've played at home, at conventions, at in-store AL game nights, and online. The splatbook business model demands more overhead, offers declining sales as well as lower and declining profit margins, and simultaneously bloats the game, creating hurdles to new players and making it more difficult for DMs to run games and for the "brand" to offer a consistent experience. What's not to like? ;) One idea might be to create a marketplace for fan-made material to fill the gap in the hobby, rather than forcing it into the business model. Maybe call it "DM's Guild" or something like that. Very true. We can also probably be fairly certain that Wizards has better data and a better understanding of their business than we do. (That doesn't mean they'll never make mistakes, bad decisions, or simply decisions that don't work out, but they'll do it with better information and a better view of the business than we have.) Actually, "we" wouldn't like this at all. The game is healthier than it's been at any time since the early 80s fad phase, IMO. They haven't been perfect stewards (and of course "they" -- meaning the actual people involved, not just the company logo -- have turned over several times), but Wizards picked the game up out of the dustbin of impending bankruptcy, revitalized it, and extended a free license to it, now and for all time, leading to a wealth of 3e/d20 third-party products, the Old-School Renaissance, and now a new SRD and the DM's Guild. D&D in 2016 is more and better than I ever could have imagined twenty years ago. "Small-time players focused solely on RPGs" [I]do[/I] have rights to the game. Wizards gave that to them. Find one that's passionate about giving you the products you want, or, if you've identified a space that is going unfilled, produce pro-quality products that fill that need yourself. It's never been easier for those who "will consider it a great deal to make books that appeal only to a fraction of a fraction of the (unrealistic) 'complete market'." It almost seems as though you specifically [I]don't[/I] want some "small-time" company to produce these products and that you specifically [I]do[/I] want Wizards to do it. ;) [/QUOTE]
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