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Sly Flourish's 2016 D&D Dungeon Master Survey Results
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<blockquote data-quote="Balfore" data-source="post: 7705499" data-attributes="member: 6855489"><p>POTA was poorly written and combersome to flip thru.</p><p>No page reference when dealing with something.</p><p>It always gave chapters, which then you had to spend several minutes looking for what you needed. (PHB does the same thing, page numbers really would help ).</p><p>Plainly state how something should be done, instead of long ambiguous references which create more time for prep when trying to figure out what was trying to be said.</p><p></p><p>My players could not believe how clunky and combersome the campaign was.</p><p></p><p>That said, the new Giants campaign looks amazing, with better references and an actual level tree of where you need to be and what level.</p><p>Very nice layout and looking forward to digging in. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p></p><p>Sent from my SM-N910V using Tapatalk</p></blockquote><p></p>
[QUOTE="Balfore, post: 7705499, member: 6855489"] POTA was poorly written and combersome to flip thru. No page reference when dealing with something. It always gave chapters, which then you had to spend several minutes looking for what you needed. (PHB does the same thing, page numbers really would help ). Plainly state how something should be done, instead of long ambiguous references which create more time for prep when trying to figure out what was trying to be said. My players could not believe how clunky and combersome the campaign was. That said, the new Giants campaign looks amazing, with better references and an actual level tree of where you need to be and what level. Very nice layout and looking forward to digging in. :-) Sent from my SM-N910V using Tapatalk [/QUOTE]
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Sly Flourish's 2016 D&D Dungeon Master Survey Results
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