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<blockquote data-quote="Roland Delacroix" data-source="post: 144795" data-attributes="member: 1753"><p>I've finally worked out some kinks of a smackdown i'd been working on. Taking out a wizards/sorcerer safely in one round. This uses the OA rules and feats from a few sources. OA let me swap out Deflect Arrows for Freezing the Life Blood.</p><p></p><p>For stats you want a high Wisdom, probably an 18. While he can kill in a round at 6th level, you want a 13+ Dex for Spring Attack. I give 32 point buy so I'd buy: 14 Str, 10 Con, 14 Dex, 10 Int, 18 Wis, 8 Chr. 5 points in Tumble are nice, whatever other skills.</p><p></p><p>01Monk1: Stunning attack, Unarmed Strike, Improved Inititive, Combat Reflexes</p><p>02Ftr1: Dodge</p><p>03Ftr2: Expert Tactician, Mobility</p><p>04Ftr3: </p><p>05Ftr4: Spring Attack</p><p>06Monk2: Freezing the Life Blood, Death Blow</p><p></p><p>Smackdown is pretty much finished here, but i'd get Weapon Focus, Weapon Specialization, and maybe Weapon Finesse later. The Monk has a +2 Wis item and upped his Wis at 4th, ,and will again at 8th. He has boots of Striding and Springing, and maybe a +2 Dex item? </p><p></p><p>Ideally 1st round Monks action comes around. He doesnt even need inititive, but it helps and he might have it with high Dex and Imp Init. Monk springs in towards the spellcaster, takes an attack action to hit and uses Freezing the Life Blood. Wizard fails the Fort save DC 18 (hes 6th level too). Wizard takes no damage but is paralized for 1d4+1 rounds. According to OA a paralized character stands "rigid and <strong>helpless</strong> , unable to move or act physically. (emphasis mine) The wizards loses his Dex bonus and the Monks Expert Tactician kicks in. The monk gains (according to S&S) "an extra attack or...anything that can be done as a melle attack or a melee touch attack, including attempts to disarm,..."ETC. Facing a Helpless foe the monk uses Death Blow to coup de grace the wizard with his Expert Tactician action. He then springs the rest of the way out of combat. </p><p></p><p>You definitlly want to keep pumping Wis to get the save up. At later levels i would take maybe Unbalancing strike for Fighter types. I might also go for Shadowdancer so you would basically always be Spring Attacking from and to hiding. Lots of options to further augment this low level smackdown. </p><p></p><p><strong>Roland Delacroix</strong></p><p></p><p>EDIT: changed the initial race to human, which let me get spring attacl before 8th. PS the attack action coup de grace is GM interpretation, but keep in mind it is a 7 feat combo. And three more for Spring Attack.</p></blockquote><p></p>
[QUOTE="Roland Delacroix, post: 144795, member: 1753"] I've finally worked out some kinks of a smackdown i'd been working on. Taking out a wizards/sorcerer safely in one round. This uses the OA rules and feats from a few sources. OA let me swap out Deflect Arrows for Freezing the Life Blood. For stats you want a high Wisdom, probably an 18. While he can kill in a round at 6th level, you want a 13+ Dex for Spring Attack. I give 32 point buy so I'd buy: 14 Str, 10 Con, 14 Dex, 10 Int, 18 Wis, 8 Chr. 5 points in Tumble are nice, whatever other skills. 01Monk1: Stunning attack, Unarmed Strike, Improved Inititive, Combat Reflexes 02Ftr1: Dodge 03Ftr2: Expert Tactician, Mobility 04Ftr3: 05Ftr4: Spring Attack 06Monk2: Freezing the Life Blood, Death Blow Smackdown is pretty much finished here, but i'd get Weapon Focus, Weapon Specialization, and maybe Weapon Finesse later. The Monk has a +2 Wis item and upped his Wis at 4th, ,and will again at 8th. He has boots of Striding and Springing, and maybe a +2 Dex item? Ideally 1st round Monks action comes around. He doesnt even need inititive, but it helps and he might have it with high Dex and Imp Init. Monk springs in towards the spellcaster, takes an attack action to hit and uses Freezing the Life Blood. Wizard fails the Fort save DC 18 (hes 6th level too). Wizard takes no damage but is paralized for 1d4+1 rounds. According to OA a paralized character stands "rigid and [B]helpless[/B] , unable to move or act physically. (emphasis mine) The wizards loses his Dex bonus and the Monks Expert Tactician kicks in. The monk gains (according to S&S) "an extra attack or...anything that can be done as a melle attack or a melee touch attack, including attempts to disarm,..."ETC. Facing a Helpless foe the monk uses Death Blow to coup de grace the wizard with his Expert Tactician action. He then springs the rest of the way out of combat. You definitlly want to keep pumping Wis to get the save up. At later levels i would take maybe Unbalancing strike for Fighter types. I might also go for Shadowdancer so you would basically always be Spring Attacking from and to hiding. Lots of options to further augment this low level smackdown. [B]Roland Delacroix[/B] EDIT: changed the initial race to human, which let me get spring attacl before 8th. PS the attack action coup de grace is GM interpretation, but keep in mind it is a 7 feat combo. And three more for Spring Attack. [/QUOTE]
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