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Smack Down under 10
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<blockquote data-quote="XCorvis" data-source="post: 171740" data-attributes="member: 1265"><p>Another version of the low-level mounted smackdown.</p><p></p><p>Ftr 4 or greater. Top off with Rogue or Barbarian levels.</p><p></p><p>Mounted Combat, Ride-by-Attack, Spirited Charge,</p><p>Weapon Focus, Weapon Spec: Heavy Lance</p><p></p><p>Horse. +1 Heavy Lance of Spell Storing with <em>Ghoul Touch</em> or <em>Hold Person</em></p><p></p><p>Use a mounted Charge. A lance allows you to do x3 damage. Assuming a Str of 18 </p><p></p><p>Att: +13 (+4 BAB, +4 Str, +1 Focus, +1 enhance, +2 Charge, +1 mounted attack (vs. medium creatures only)) </p><p>Damage: 1d8 + 7 (+4 str, +2 Spec, +1 enhance) x3 for charging, or 3d8+21. </p><p></p><p>When you hit you can release the spell, paralyzing the target. (<em>Ghoul Touch</em> is Fort, <em>Hold Person</em> is Will). Use Ride-by-Attack to add some distance, then come back around and smack your helpless opponent again: You get a +4 bonus to attack and he looses his dex bonus and gets a -5 penalty to AC. It's a good idea to take power attack, because it will really shine on the second (and subsequent) attacks. (There's a formula to maximize damage/attack chances, but I don't know it off-hand.)</p><p></p><p>Repeat as necessary.</p><p></p><p>You can top off remaining levels with Barbarian or Rogue. Barbarian levels get you rage, but Rogue levels get you Sneak attack, which works very well against a helpless victim. Also, you can buff up the weapon, take Strength enhancing items, etc... You can be a 1/2 orc as well. I've seen two-handing the lance mentioned, which increases a regular hit to 3d8+27 damage.</p><p></p><p>Some people say you should take Rhino-hide armor, but I don't think that multiplier should stack with the Spirited Charge (mounted) multiplier. But if your GM lets you, go for it.</p></blockquote><p></p>
[QUOTE="XCorvis, post: 171740, member: 1265"] Another version of the low-level mounted smackdown. Ftr 4 or greater. Top off with Rogue or Barbarian levels. Mounted Combat, Ride-by-Attack, Spirited Charge, Weapon Focus, Weapon Spec: Heavy Lance Horse. +1 Heavy Lance of Spell Storing with [i]Ghoul Touch[/i] or [i]Hold Person[/i] Use a mounted Charge. A lance allows you to do x3 damage. Assuming a Str of 18 Att: +13 (+4 BAB, +4 Str, +1 Focus, +1 enhance, +2 Charge, +1 mounted attack (vs. medium creatures only)) Damage: 1d8 + 7 (+4 str, +2 Spec, +1 enhance) x3 for charging, or 3d8+21. When you hit you can release the spell, paralyzing the target. ([i]Ghoul Touch[/i] is Fort, [i]Hold Person[/i] is Will). Use Ride-by-Attack to add some distance, then come back around and smack your helpless opponent again: You get a +4 bonus to attack and he looses his dex bonus and gets a -5 penalty to AC. It's a good idea to take power attack, because it will really shine on the second (and subsequent) attacks. (There's a formula to maximize damage/attack chances, but I don't know it off-hand.) Repeat as necessary. You can top off remaining levels with Barbarian or Rogue. Barbarian levels get you rage, but Rogue levels get you Sneak attack, which works very well against a helpless victim. Also, you can buff up the weapon, take Strength enhancing items, etc... You can be a 1/2 orc as well. I've seen two-handing the lance mentioned, which increases a regular hit to 3d8+27 damage. Some people say you should take Rhino-hide armor, but I don't think that multiplier should stack with the Spirited Charge (mounted) multiplier. But if your GM lets you, go for it. [/QUOTE]
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