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Smack the Orc: New spell
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<blockquote data-quote="rkanodia" data-source="post: 1282330" data-attributes="member: 11681"><p>GuardianLurker, I don't know if this was intentional on your part or not, but it seems like your version of the spell will do ridiculous amounts of damage to targets with low AC, and pitiful damage to anyone else.</p><p></p><p>A PC will first have access to this spell at level 11. At that level, each two-by-four will have +5 BAB, and with the attack bonus for being Tiny, it will attack at +7. A quick look through the monster manual shows some ACs for CR 11 and 10 monsters:</p><p>Elder Fire Elemental: 25</p><p>Twelve-headed hydra: 22</p><p>Nightmare, Cauchemar: 26</p><p>Hezrou demon: 23</p><p>Bebilith demon: 22</p><p>Fire Giant: 23</p><p>Gray Render: 19</p><p></p><p>Against an AC 22 opponent, these things hit on a 15 or better, which means each board has a 6/20 chance of hitting. 6/20 * 5 = 30/20, meaning that you'll average 1.5 hits per round, for 8.25 total damage. Not exactly top-flight for a 6th-level spell. Moreover, it seems like a Summon Monster VI could put this spell to shame. For instance, a pair of celestial lions (the minimum you'd get from Summon Monster VI, since the lions are on the fourth-level list) would get (between the two of them) four attacks at +7 for 1d4+5, and two attacks at +2 for 1d8+2. 6/20 * 4 (average number of claw hits) * 7.5 (average damage per claw hit) + 1/20 * 2 (average number of bit hits) * 6.5 (average damage of bite hit) = 9 + .65 = 9.65 damage per round. I didn't include the rake attacks, since they require a successful bite (unlikely) to start, but the celestial lion does get those attacks (+7/1d4+2) on the opening round of combat if it pounces. And remember, that's for only two lions. The average casting will get you 3.5 lions, for 16.88 damage per round. </p><p></p><p>If you'd prefer to go for a single, large monster (I thought the celestial lion example would be more directly comparable to Smack the Orc), then celestial polar bear might work. Its full-round attack action is two attacks at +13 for 1d8+8, and one attack at +8 for 2d6+4. That works out to 12/20 * 2 * 12.5 + 7/20 * 1 * 11.5 = 15 + 4.025 = 19.025 damage/round.</p></blockquote><p></p>
[QUOTE="rkanodia, post: 1282330, member: 11681"] GuardianLurker, I don't know if this was intentional on your part or not, but it seems like your version of the spell will do ridiculous amounts of damage to targets with low AC, and pitiful damage to anyone else. A PC will first have access to this spell at level 11. At that level, each two-by-four will have +5 BAB, and with the attack bonus for being Tiny, it will attack at +7. A quick look through the monster manual shows some ACs for CR 11 and 10 monsters: Elder Fire Elemental: 25 Twelve-headed hydra: 22 Nightmare, Cauchemar: 26 Hezrou demon: 23 Bebilith demon: 22 Fire Giant: 23 Gray Render: 19 Against an AC 22 opponent, these things hit on a 15 or better, which means each board has a 6/20 chance of hitting. 6/20 * 5 = 30/20, meaning that you'll average 1.5 hits per round, for 8.25 total damage. Not exactly top-flight for a 6th-level spell. Moreover, it seems like a Summon Monster VI could put this spell to shame. For instance, a pair of celestial lions (the minimum you'd get from Summon Monster VI, since the lions are on the fourth-level list) would get (between the two of them) four attacks at +7 for 1d4+5, and two attacks at +2 for 1d8+2. 6/20 * 4 (average number of claw hits) * 7.5 (average damage per claw hit) + 1/20 * 2 (average number of bit hits) * 6.5 (average damage of bite hit) = 9 + .65 = 9.65 damage per round. I didn't include the rake attacks, since they require a successful bite (unlikely) to start, but the celestial lion does get those attacks (+7/1d4+2) on the opening round of combat if it pounces. And remember, that's for only two lions. The average casting will get you 3.5 lions, for 16.88 damage per round. If you'd prefer to go for a single, large monster (I thought the celestial lion example would be more directly comparable to Smack the Orc), then celestial polar bear might work. Its full-round attack action is two attacks at +13 for 1d8+8, and one attack at +8 for 2d6+4. That works out to 12/20 * 2 * 12.5 + 7/20 * 1 * 11.5 = 15 + 4.025 = 19.025 damage/round. [/QUOTE]
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Smack the Orc: New spell
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