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<blockquote data-quote="Jeremy" data-source="post: 516487" data-attributes="member: 4036"><p>Disjunction allows a will save for your <em>items</em>. As far as I can tell, it auto dispels all buffs, which is the important part (I could be wrong). If it has say an antimagic field up that it intends to dismiss before it attacks, you've got 5 chances to drop it and dispel him anyways.</p><p></p><p>Any magical items he happens to roll 1's on or you actually beat his saves with, is just gravy.</p><p></p><p>Besides, he's a 19th level sorcerer, 35 level wizard. An 86th level wizard will have greater spell capability and greater defense piercing ability than a 35 level one. Or at least he should. That's 51 more levels of perfecting your craft.</p><p></p><p>Check out what these 4 characters become in their before and after stat blocks of just day duration buffs. Over <a href="http://enworld.cyberstreet.com/showthread.php?s=&threadid=30758" target="_blank">here.</a> And that's just with 16 levels.</p><p></p><p>This guy has 19 sorcerer levels (with full access to pick spells from the cleric list for his spells known if he so chooses) and 35 levels of wizard. He's gonna be hella buffed. Maybe with things that can stop the 7000 damage attack. Drop those buffs first, with no SR/No save Disjunctions, and one dead dragon.</p><p></p><p>As it stands, the only way to stop a disjunction is an antimagic shell (won't work worth squat at this level), a counter spell (that's why you are casting 5 of them in the first round), or by disrupting the caster. If you want to add custom made spells then the entire ball game is different because again, the good guys can have 51 more caster levels. They can make up no save, no sr kill red dragon spells. Or spell ripper spells. Or de-buff spells all at more powerful levels than the defenses the dragon can invent them at.</p></blockquote><p></p>
[QUOTE="Jeremy, post: 516487, member: 4036"] Disjunction allows a will save for your [i]items[/i]. As far as I can tell, it auto dispels all buffs, which is the important part (I could be wrong). If it has say an antimagic field up that it intends to dismiss before it attacks, you've got 5 chances to drop it and dispel him anyways. Any magical items he happens to roll 1's on or you actually beat his saves with, is just gravy. Besides, he's a 19th level sorcerer, 35 level wizard. An 86th level wizard will have greater spell capability and greater defense piercing ability than a 35 level one. Or at least he should. That's 51 more levels of perfecting your craft. Check out what these 4 characters become in their before and after stat blocks of just day duration buffs. Over [url=http://enworld.cyberstreet.com/showthread.php?s=&threadid=30758]here.[/url] And that's just with 16 levels. This guy has 19 sorcerer levels (with full access to pick spells from the cleric list for his spells known if he so chooses) and 35 levels of wizard. He's gonna be hella buffed. Maybe with things that can stop the 7000 damage attack. Drop those buffs first, with no SR/No save Disjunctions, and one dead dragon. As it stands, the only way to stop a disjunction is an antimagic shell (won't work worth squat at this level), a counter spell (that's why you are casting 5 of them in the first round), or by disrupting the caster. If you want to add custom made spells then the entire ball game is different because again, the good guys can have 51 more caster levels. They can make up no save, no sr kill red dragon spells. Or spell ripper spells. Or de-buff spells all at more powerful levels than the defenses the dragon can invent them at. [/QUOTE]
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