My group recently decided to take a break from our long-term epic campaign until we can reliably all get together again, and in the meantime play short one- or two-session adventures. I volunteered to DM, and created an all-halfling party to go on a quest for a dragon's treasure. We've played one session, and it was great: being first level again, and having to bypass encounters that could easily result in a TPK, presented an exciting but low-stakes challenge.
To hold on to that feeling, I'm considering not giving XP. Instead, I'll award feats or other bonuses, like a few extra HP or +1 on a save. Hopefully, this will give my players a sense of progressing, without losing the "smallest, pluckiest creatures in the forest" idea.
Has anyone tried this before? Thoughts, suggestions, warnings?
To hold on to that feeling, I'm considering not giving XP. Instead, I'll award feats or other bonuses, like a few extra HP or +1 on a save. Hopefully, this will give my players a sense of progressing, without losing the "smallest, pluckiest creatures in the forest" idea.
Has anyone tried this before? Thoughts, suggestions, warnings?