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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Small annoyances that could / should be finally fixed with the Essentials
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<blockquote data-quote="Rex Blunder" data-source="post: 5242483" data-attributes="member: 60850"><p>These would all be good ideas for 4.5, but I think (hope?) Essentials will be more focused than that. If the priorities of Essentials are really to provide a simpler experience for n00bs, while not breaking compatibility, some of these changes wouldn't be appropriate.</p><p></p><p>- Clerics can use the Religion skill with Wis</p><p>Changing the Religion skill to Wis would break compatibility, and allowing an exception for clerics would slightly increase complexity. Essentials should minimize the piddley-details fine print.</p><p></p><p>- Rogues can use shortbows</p><p>This would be fine, I think.</p><p></p><p>- Bonus languages for high Int </p><p>The current language implementation is terrible - balancing a story-benefit feat like Linguist against combat feats is a lost cause - but giving bonus languages for Int would increase, not decrease, the complexity of character creation.</p><p></p><p>- Implement Focus feat</p><p>This could really be done in any sourcebook. Personally, though, I'd just leave out all Focus and Expertise feats from the Essentials books, because, as keterys mentions, they limit you to a fraction of the possible cool treasure. </p><p></p><p>- Remove ALL stat requirements for feats </p><p>I agree, new Essentials feats shouldn't have stat requirements, because simpler is better.</p><p></p><p>Other suggestions, which include fixing the math and getting rid of those horrible, horrible Expertise feats, are unfortunately inappropriate for Essentials, since they'd break compatibility. I don't think Essentials can be subtractive.</p></blockquote><p></p>
[QUOTE="Rex Blunder, post: 5242483, member: 60850"] These would all be good ideas for 4.5, but I think (hope?) Essentials will be more focused than that. If the priorities of Essentials are really to provide a simpler experience for n00bs, while not breaking compatibility, some of these changes wouldn't be appropriate. - Clerics can use the Religion skill with Wis Changing the Religion skill to Wis would break compatibility, and allowing an exception for clerics would slightly increase complexity. Essentials should minimize the piddley-details fine print. - Rogues can use shortbows This would be fine, I think. - Bonus languages for high Int The current language implementation is terrible - balancing a story-benefit feat like Linguist against combat feats is a lost cause - but giving bonus languages for Int would increase, not decrease, the complexity of character creation. - Implement Focus feat This could really be done in any sourcebook. Personally, though, I'd just leave out all Focus and Expertise feats from the Essentials books, because, as keterys mentions, they limit you to a fraction of the possible cool treasure. - Remove ALL stat requirements for feats I agree, new Essentials feats shouldn't have stat requirements, because simpler is better. Other suggestions, which include fixing the math and getting rid of those horrible, horrible Expertise feats, are unfortunately inappropriate for Essentials, since they'd break compatibility. I don't think Essentials can be subtractive. [/QUOTE]
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Small annoyances that could / should be finally fixed with the Essentials
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