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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Small annoyances that could / should be finally fixed with the Essentials
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<blockquote data-quote="Saeviomagy" data-source="post: 5246046" data-attributes="member: 5890"><p>I would like to see a series of feats that allow you to apply boosts to your attacks that simulate exotic weapon benefits.</p><p></p><p>ie - a set of feats similar to</p><p></p><p>Jagged edge</p><p>Martial weapon feat</p><p>Choose a simple weapon you own. Your attacks with that weapon are now high-crit</p><p>You may change which weapon gains this benefit after an extended rest.</p><p>A weapon may only benefit from one martial weapon feat at a time.</p><p></p><p>Precision pommel</p><p>Martial weapon feat</p><p>Choose a simple or martial weapon you own. Your attacks with that weapon gain +1 to attack rolls.</p><p>You may change which weapon gains this benefit after an extended rest.</p><p>A weapon may only benefit from one martial weapon feat at a time.</p><p></p><p>add the same for increasing die size, adding "rogue weapon", reach etc etc.</p><p></p><p>The idea being that you can simply choose a feat to emulate using an exotic weapon instead of actually having an exotic weapon.</p><p></p><p>I'd like to see the weapon restriction lines removed from rogue powers. I honestly don't think that you'll see any crazyness if a rogue is still required to use rogue weapons to gain sneak attack damage (rogue powers aren't exactly astounding in terms of raw damage in and of themselves), and it would fix a lot of wierdnesses.</p><p></p><p>I'd also like to see sneak attack limited to weapons which have a trait instead of the current light blade/crossbow/sling designation. Say... "precise". That would allow a siege crossbow to exist without breaking things: the weapon would simply not have the "precise" trait.</p><p></p><p>I'd like to see the mace be renamed so it's not identical to the weapon group that it's in.</p><p></p><p>I'd like a general feat allowing someone to be competent at unarmed combat in a way that lines up with all of the martial classes.</p><p></p><p>I'd like ki focusses to not require proficiency with ki focus implements to give bonuses to weapon attacks because it's a wierd rule that stops all kinds of interesting (but not necessarily powerful) combinations.</p><p></p><p>I'd like being charismatic to make a martial character a better leader than being strong.</p></blockquote><p></p>
[QUOTE="Saeviomagy, post: 5246046, member: 5890"] I would like to see a series of feats that allow you to apply boosts to your attacks that simulate exotic weapon benefits. ie - a set of feats similar to Jagged edge Martial weapon feat Choose a simple weapon you own. Your attacks with that weapon are now high-crit You may change which weapon gains this benefit after an extended rest. A weapon may only benefit from one martial weapon feat at a time. Precision pommel Martial weapon feat Choose a simple or martial weapon you own. Your attacks with that weapon gain +1 to attack rolls. You may change which weapon gains this benefit after an extended rest. A weapon may only benefit from one martial weapon feat at a time. add the same for increasing die size, adding "rogue weapon", reach etc etc. The idea being that you can simply choose a feat to emulate using an exotic weapon instead of actually having an exotic weapon. I'd like to see the weapon restriction lines removed from rogue powers. I honestly don't think that you'll see any crazyness if a rogue is still required to use rogue weapons to gain sneak attack damage (rogue powers aren't exactly astounding in terms of raw damage in and of themselves), and it would fix a lot of wierdnesses. I'd also like to see sneak attack limited to weapons which have a trait instead of the current light blade/crossbow/sling designation. Say... "precise". That would allow a siege crossbow to exist without breaking things: the weapon would simply not have the "precise" trait. I'd like to see the mace be renamed so it's not identical to the weapon group that it's in. I'd like a general feat allowing someone to be competent at unarmed combat in a way that lines up with all of the martial classes. I'd like ki focusses to not require proficiency with ki focus implements to give bonuses to weapon attacks because it's a wierd rule that stops all kinds of interesting (but not necessarily powerful) combinations. I'd like being charismatic to make a martial character a better leader than being strong. [/QUOTE]
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Small annoyances that could / should be finally fixed with the Essentials
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