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Small Arms of the World: 1950 - 2000
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<blockquote data-quote="Mistah_Richard" data-source="post: 385171" data-attributes="member: 7304"><p>No, these have been dropped. For two reasons. </p><p></p><p>Space</p><p></p><p>We packed a LOT of firearms in this book. More than any book to date.</p><p></p><p>Reality</p><p></p><p>D20 does not imitate the real world. It is a modern fantasy setting. When we were first developing things for Sanguine's Polyhedral system we had the ability to tweak aspects of the game that would allow firearms to work like they do in the real world. In D20, you can dodge bullets, take hits that would normally result in massive trauma, and rock and roll with an assault rifle, landing lots of hits. It may not reflect the reality of a gun fight, but it is fun and high in drama!</p><p></p><p>Reality is represented very little in gun mechanics and more so in core mechanics. In some ways, all guns are created equal. You point, you shoot, you hit (or miss). Yes, there are a lot of guns out there that are better than others. Ultimately though, a crappy .22 has JUST as much of chance of killing someone as a .45 does and a crappy .32 revolver is about just as effective as a H&K USP Tactical in the hands of someone that has never fired a gun before (your average person and thus your starting point). Most of combat is pure will-power and MASSIVE amounts of training. We see this time and time again.</p><p></p><p>To make guns work the same way they do in reallife is to change the very core of D20.</p><p></p><p>I hope that helps. I know it is not the answer that you probably wanted to hear, but those are the reasons.</p><p></p><p>Hope every had a good weekend!</p><p></p><p>Cheers!</p></blockquote><p></p>
[QUOTE="Mistah_Richard, post: 385171, member: 7304"] No, these have been dropped. For two reasons. Space We packed a LOT of firearms in this book. More than any book to date. Reality D20 does not imitate the real world. It is a modern fantasy setting. When we were first developing things for Sanguine's Polyhedral system we had the ability to tweak aspects of the game that would allow firearms to work like they do in the real world. In D20, you can dodge bullets, take hits that would normally result in massive trauma, and rock and roll with an assault rifle, landing lots of hits. It may not reflect the reality of a gun fight, but it is fun and high in drama! Reality is represented very little in gun mechanics and more so in core mechanics. In some ways, all guns are created equal. You point, you shoot, you hit (or miss). Yes, there are a lot of guns out there that are better than others. Ultimately though, a crappy .22 has JUST as much of chance of killing someone as a .45 does and a crappy .32 revolver is about just as effective as a H&K USP Tactical in the hands of someone that has never fired a gun before (your average person and thus your starting point). Most of combat is pure will-power and MASSIVE amounts of training. We see this time and time again. To make guns work the same way they do in reallife is to change the very core of D20. I hope that helps. I know it is not the answer that you probably wanted to hear, but those are the reasons. Hope every had a good weekend! Cheers! [/QUOTE]
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Small Arms of the World: 1950 - 2000
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