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Story Hour
Small Beginnings - Final Update 6/18/04, ITEOTWAWKI, AIFF!
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<blockquote data-quote="dshai527" data-source="post: 743043" data-attributes="member: 4469"><p>To clarify a little more on what Enk said, I will now offer a little more insight into our table. When we first started gaming together and I took the DM throne, death happened way too often. (Interparty conflict, bad rolls or my good rolls, Stupid actions or inactions and occasionally the heroric deed.) This lead to some of the players (hey we were young) using a character as a tool for vengence rather than a PC in a world. Since I have a grander view of heroes and epic stories I instituted the "freebie". One time in your career I wil lsave you from what ever circumstance I see fit, this usually means your fisrt death. There is always a heavy in game price to pay but it has always made the game more colorful. Sometimes one occurance will use up teh entire parties "Freebie". After the "Freebie" you are on your own. </p><p></p><p>Now having said that let me reiterate that I love heroes and epic stories. I will usually give you a chance, no matter how slim it is to try and save yourself. I call it the Indiana Jones chance. In the beginning people would say "oh well I'm dead", and start to roll a new character, but them one player said 'What the hell" and offered an elborate escape plan to his current situation. I thought it was doable so I gave it a chance of success. Even though it failed and he died the others saw that just because the rules would normally have killed them if they could make the scene into an epic action I would allow a slim chance for success. </p><p></p><p>The PC's still fear the reaper and PC deaths do still happen but they now take greater risks knowing that they just might succeed and this makes the game much more fun. It also makes for some grand tales that endear the PC that much more to the player and add real depth to the character. This sorta balances out the fact that raise spells are very hard to come by and very costly in my game, and maybe, just maybe you'll get to see some of that too....what epic story wouldn't be complete without the struggle between life and death. They don't call me a rat bastard dm for nothing or is that the polymorph any object spell that gets me that title.</p></blockquote><p></p>
[QUOTE="dshai527, post: 743043, member: 4469"] To clarify a little more on what Enk said, I will now offer a little more insight into our table. When we first started gaming together and I took the DM throne, death happened way too often. (Interparty conflict, bad rolls or my good rolls, Stupid actions or inactions and occasionally the heroric deed.) This lead to some of the players (hey we were young) using a character as a tool for vengence rather than a PC in a world. Since I have a grander view of heroes and epic stories I instituted the "freebie". One time in your career I wil lsave you from what ever circumstance I see fit, this usually means your fisrt death. There is always a heavy in game price to pay but it has always made the game more colorful. Sometimes one occurance will use up teh entire parties "Freebie". After the "Freebie" you are on your own. Now having said that let me reiterate that I love heroes and epic stories. I will usually give you a chance, no matter how slim it is to try and save yourself. I call it the Indiana Jones chance. In the beginning people would say "oh well I'm dead", and start to roll a new character, but them one player said 'What the hell" and offered an elborate escape plan to his current situation. I thought it was doable so I gave it a chance of success. Even though it failed and he died the others saw that just because the rules would normally have killed them if they could make the scene into an epic action I would allow a slim chance for success. The PC's still fear the reaper and PC deaths do still happen but they now take greater risks knowing that they just might succeed and this makes the game much more fun. It also makes for some grand tales that endear the PC that much more to the player and add real depth to the character. This sorta balances out the fact that raise spells are very hard to come by and very costly in my game, and maybe, just maybe you'll get to see some of that too....what epic story wouldn't be complete without the struggle between life and death. They don't call me a rat bastard dm for nothing or is that the polymorph any object spell that gets me that title. [/QUOTE]
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Small Beginnings - Final Update 6/18/04, ITEOTWAWKI, AIFF!
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