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<blockquote data-quote="Nonlethal Force" data-source="post: 3652753" data-attributes="member: 35788"><p>I would have to agree with the other posters in theme. Who says Wal-mart Magicshops are dreaded?</p><p></p><p>My approach is this: If I as the DM have given them the resources through treasure and the like and they want to blow it on an item that is from an approved book and isn't game-breaking, then what do i care? It happens in the downtime, no big deal. The advantage is that if I don't make a big deal out of it, they don't either.</p><p></p><p>Of course, I also don't play with people who enjoy powergaming. I could see this getting really ugly with those players who are out there using every conceivable avenue of power to ruin the game for everyone else because they have to "win." Fortunately, those kind of people jst aren't interested in my games, because my group seems to be able to avoid giving away satisfaction for "winning," since when one person wins the others all lose. This aside isn't meant to hijack the thread, just to illustrate that Magic item shops may well work fine at one table and not at another. I don't believe there is any inherent "bad-ness" about including Magic shops that can actually equip the players with what they want.</p></blockquote><p></p>
[QUOTE="Nonlethal Force, post: 3652753, member: 35788"] I would have to agree with the other posters in theme. Who says Wal-mart Magicshops are dreaded? My approach is this: If I as the DM have given them the resources through treasure and the like and they want to blow it on an item that is from an approved book and isn't game-breaking, then what do i care? It happens in the downtime, no big deal. The advantage is that if I don't make a big deal out of it, they don't either. Of course, I also don't play with people who enjoy powergaming. I could see this getting really ugly with those players who are out there using every conceivable avenue of power to ruin the game for everyone else because they have to "win." Fortunately, those kind of people jst aren't interested in my games, because my group seems to be able to avoid giving away satisfaction for "winning," since when one person wins the others all lose. This aside isn't meant to hijack the thread, just to illustrate that Magic item shops may well work fine at one table and not at another. I don't believe there is any inherent "bad-ness" about including Magic shops that can actually equip the players with what they want. [/QUOTE]
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