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Small businesses in magic items
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<blockquote data-quote="Whizbang Dustyboots" data-source="post: 3653019" data-attributes="member: 11760"><p>Even at the village level, you can get holy water and first level spells cast on you. With advance warning, you can get a scroll, assuming you're a member of the faith.</p><p></p><p>In bigger communities, the local temple will have higher level spells available, as well as scrolls and potions for members of the faith (you'll essentially be buying magic items the clerics made for themselves, at double the cost if you're a worshipper, more otherwise.)</p><p></p><p>Depending on the environment, there might be someone dealing in second-hand goods that came out of a nearby adventuring site, but their supplies will be very random. In the capital of the Barony of Midwood in my campaign, there's just such a shop (The House of the Transformed Toad, by Clockwork Golem, in fact). So the players can get a potion or three, maybe a wand, maybe a minor magic item. But if they come back a week later, the only things likely to be there are the things they sold themselves (maybe) and the things no one seems to want.</p><p></p><p>In the big city (Ptolus or Tarsis), more magical items are available, but in each case, there are groups that oversee this trade and limit it for their own reasons.</p><p></p><p>A player who wants his character to own a given magic item is best off getting the party spellcasters to make it or finding a friendly NPC he can pay to do so, assuming the NPC has nothing better to do, which is a moderately sized assumption.</p></blockquote><p></p>
[QUOTE="Whizbang Dustyboots, post: 3653019, member: 11760"] Even at the village level, you can get holy water and first level spells cast on you. With advance warning, you can get a scroll, assuming you're a member of the faith. In bigger communities, the local temple will have higher level spells available, as well as scrolls and potions for members of the faith (you'll essentially be buying magic items the clerics made for themselves, at double the cost if you're a worshipper, more otherwise.) Depending on the environment, there might be someone dealing in second-hand goods that came out of a nearby adventuring site, but their supplies will be very random. In the capital of the Barony of Midwood in my campaign, there's just such a shop (The House of the Transformed Toad, by Clockwork Golem, in fact). So the players can get a potion or three, maybe a wand, maybe a minor magic item. But if they come back a week later, the only things likely to be there are the things they sold themselves (maybe) and the things no one seems to want. In the big city (Ptolus or Tarsis), more magical items are available, but in each case, there are groups that oversee this trade and limit it for their own reasons. A player who wants his character to own a given magic item is best off getting the party spellcasters to make it or finding a friendly NPC he can pay to do so, assuming the NPC has nothing better to do, which is a moderately sized assumption. [/QUOTE]
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