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<blockquote data-quote="Tewligan" data-source="post: 3653446" data-attributes="member: 2191"><p>When/if I get to run a campaign again, buyable magic items aren't going to be easy to come by, and certainly not just whatever the PC's want. A very well-to-do swordsmith MAY have a magic sword stashed away that he would be willing to sell, and a wizards' guild or temple may have a couple of low-power things that they would sell to either members or to someone who has the good word of a member to support them. A thieves' guild, if paid well enough, would probably keep an ear to the grapevine for clients looking for something in particular, and would probably be the easiest place to go to if someone wanted to fence a magic item. Particularly powerful or rare magic would require expensive consultation with sages and experts to learn what particular crypt, ruined castle, or mysterious tower the item in question is rumored to be found in.</p><p></p><p>Of course, I'm doing 1e these days, which doesn't really have the assumed magic level that 3e does. I like magic to be magical, not just a tool that PC's can automatically get if they have the gold for it. If I DID want to have a higher magic campaign, though, I would have the items found in item-appropriate places, not just an all-encompassing magic shop. Like my example above, the swordsmith would be the place to go for magic weapons, an armorer for any magic armor, etc. - maybe the owner is a high-level mage of a martial bent who gladly makes special order weapons and armor for his wealthy clients. Books, scrolls, etc could be found in a huge library run by the wizards' guild. Rings, amulets, and such are found at high-end jewellers. Cloaks, boats, robes are found at the exclusive and expensive clothing shop catering to the wealthy, powerful, and eccentric.</p></blockquote><p></p>
[QUOTE="Tewligan, post: 3653446, member: 2191"] When/if I get to run a campaign again, buyable magic items aren't going to be easy to come by, and certainly not just whatever the PC's want. A very well-to-do swordsmith MAY have a magic sword stashed away that he would be willing to sell, and a wizards' guild or temple may have a couple of low-power things that they would sell to either members or to someone who has the good word of a member to support them. A thieves' guild, if paid well enough, would probably keep an ear to the grapevine for clients looking for something in particular, and would probably be the easiest place to go to if someone wanted to fence a magic item. Particularly powerful or rare magic would require expensive consultation with sages and experts to learn what particular crypt, ruined castle, or mysterious tower the item in question is rumored to be found in. Of course, I'm doing 1e these days, which doesn't really have the assumed magic level that 3e does. I like magic to be magical, not just a tool that PC's can automatically get if they have the gold for it. If I DID want to have a higher magic campaign, though, I would have the items found in item-appropriate places, not just an all-encompassing magic shop. Like my example above, the swordsmith would be the place to go for magic weapons, an armorer for any magic armor, etc. - maybe the owner is a high-level mage of a martial bent who gladly makes special order weapons and armor for his wealthy clients. Books, scrolls, etc could be found in a huge library run by the wizards' guild. Rings, amulets, and such are found at high-end jewellers. Cloaks, boats, robes are found at the exclusive and expensive clothing shop catering to the wealthy, powerful, and eccentric. [/QUOTE]
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