Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Small but annoying things D&D never got right
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="olshanski" data-source="post: 3813727" data-attributes="member: 7441"><p>There is something I don't like about diseases.</p><p></p><p>In D&D, you slowly get worse and worse until you get better or die.</p><p></p><p>I would imagine that for things like the plague, smallpox, etcetera, you get sick very fast (24-48 hours) and possibly die, but then you have a longer recovery period.</p><p></p><p>There also isn't a mechanic for chronic illnesses... things that keep you moderately hindered until you are cured. Just like you have blindness or deafness that sticks around until you are cured, I could imagine a use for diseases like consumption or hemophilia that stick with you but don't necessarily kill you outright, and cause some problems until you are magically cured.</p><p></p><p>-----</p><p>One of my main gripes is and always has been falling damage, but we already have multiple threads dedicated to it.</p><p>------</p><p></p><p>The rules for getting lost in 3.5 are really screwy. </p><p></p><p>-------</p><p>The rules for cold damage are a little screwy. If you are well protected, you can survive for long periods of time in very cold weather. If you are on a march and wearing decent clothes, you can be comfortable at -20 degrees. If you were to stop marching and just sit still, you might be dead in 10 hours. If you managed to get soaking wet and then stand in a temperature of -20 degrees, you might be dead in 10 minutes.</p></blockquote><p></p>
[QUOTE="olshanski, post: 3813727, member: 7441"] There is something I don't like about diseases. In D&D, you slowly get worse and worse until you get better or die. I would imagine that for things like the plague, smallpox, etcetera, you get sick very fast (24-48 hours) and possibly die, but then you have a longer recovery period. There also isn't a mechanic for chronic illnesses... things that keep you moderately hindered until you are cured. Just like you have blindness or deafness that sticks around until you are cured, I could imagine a use for diseases like consumption or hemophilia that stick with you but don't necessarily kill you outright, and cause some problems until you are magically cured. ----- One of my main gripes is and always has been falling damage, but we already have multiple threads dedicated to it. ------ The rules for getting lost in 3.5 are really screwy. ------- The rules for cold damage are a little screwy. If you are well protected, you can survive for long periods of time in very cold weather. If you are on a march and wearing decent clothes, you can be comfortable at -20 degrees. If you were to stop marching and just sit still, you might be dead in 10 hours. If you managed to get soaking wet and then stand in a temperature of -20 degrees, you might be dead in 10 minutes. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Small but annoying things D&D never got right
Top