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Small but annoying things D&D never got right
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<blockquote data-quote="DM-Rocco" data-source="post: 3814020" data-attributes="member: 14451"><p>Falling damage always pissed me off too. I once had a halfling climb up a well. He got about 160 feet up and a spider attacked him. He thought about it for a moment and asked how high he was, then he grappled the spider. </p><p></p><p>I said, "okay, you fall since you are not holding onto anything,"</p><p></p><p>He replied, "fine, just what I want,"</p><p></p><p>after reviewing the rules he took the 23 points (10d6 max dice) of falling damage, the spider died and he lived. </p><p></p><p>The other times falling damage got screwy is when a giant would grapple you and through you from a mountain top. You tell me you are only going to take 10d6 damage.</p><p></p><p>From that point on I made a house rule, you take damage from each 10' section so, 1d6 for 10', 3d6 (1d6 for the first 10' and 2d10 for the second 10') for a 20' section, 6d6 (1d6 for the first 10', 2d6 for the second 10', 3d6 for the third 10') for a 30' section and so on with no damage cap. I also follow it up every time with a fortitude saving throw or die with the DC as the damage. After my sister-in-laws father died from a 5 foot fall from a ladder, it makes sense to me.</p><p></p><p>Now falling damage can kill you.</p></blockquote><p></p>
[QUOTE="DM-Rocco, post: 3814020, member: 14451"] Falling damage always pissed me off too. I once had a halfling climb up a well. He got about 160 feet up and a spider attacked him. He thought about it for a moment and asked how high he was, then he grappled the spider. I said, "okay, you fall since you are not holding onto anything," He replied, "fine, just what I want," after reviewing the rules he took the 23 points (10d6 max dice) of falling damage, the spider died and he lived. The other times falling damage got screwy is when a giant would grapple you and through you from a mountain top. You tell me you are only going to take 10d6 damage. From that point on I made a house rule, you take damage from each 10' section so, 1d6 for 10', 3d6 (1d6 for the first 10' and 2d10 for the second 10') for a 20' section, 6d6 (1d6 for the first 10', 2d6 for the second 10', 3d6 for the third 10') for a 30' section and so on with no damage cap. I also follow it up every time with a fortitude saving throw or die with the DC as the damage. After my sister-in-laws father died from a 5 foot fall from a ladder, it makes sense to me. Now falling damage can kill you. [/QUOTE]
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