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<blockquote data-quote="BourbonFromHeaven" data-source="post: 2452410" data-attributes="member: 33715"><p>I'm in the middle of some world designing and as always, on the look out for some honest theft of ideas. I'm trying to stay as close as possible to the core rules without to much redesigning, but at the same time, trying to give the area a very unquie feel. Not just different to be different, but a culture that the players are not immedtialy familiar with (European). So, I'm all about making small minute rule changes that give big flavor to my campaign. Some changes are not even mechanics, just the way I name things.</p><p></p><p><strong>That being said, Worldbuilders out there, what small things do you do/add to your world that really change the feel and flavour of the game? </strong> Here are some of the things I have done...</p><p></p><p>Since my campaign is based in a Cold Enviroment ( Frost n Fur/Frostburn ) I'm basing a few cultures off real historcal ones. Mainly, Slavic and Norse ( loosely I might add). So I decided to rename some of the base classes to reflect that culture, here are some examples;</p><p></p><p>-Clerics are known as Volkhovy in the Slavic realm and Godi in the Norse one.</p><p></p><p>-Bards are known as Sokmorah in the Slavic realm and Skalds in the Norse realm</p><p></p><p>-Wizards are known to both as the mysterious "Vedma" ( Old Slavic for "Knowers")</p><p></p><p>- The Ranger class will only be available to the Slavic Realm and will be known as Cossacks</p><p></p><p>In addition to the change of names, I'm going to change some of the abilities given to the core classes to better reflect their role on the world, for example;</p><p></p><p>-Wizards(Vedma) will replace their spell list with the Druid one , to give them a more earthly feel. Also be given some Item Creation feats, such as Create Medallion.</p><p></p><p>-Rangers(Cossacks) will have a Feat Advancement that follows Mounted Archery and combat. I'm thinking adding on the Paladin's special mount ability and dropping the spells.</p><p></p><p>To make the cultures and people seem more alive or vivid, I'm building them a vocabulary of everyday words that will be unique to the realm. Here is a short list;</p><p></p><p>Trollsap- Evil Magic</p><p></p><p>Silver Coin - Ruble</p><p></p><p>Div- Demon</p><p></p><p>Oka- Unit of weight measure ( 1pound )</p></blockquote><p></p>
[QUOTE="BourbonFromHeaven, post: 2452410, member: 33715"] I'm in the middle of some world designing and as always, on the look out for some honest theft of ideas. I'm trying to stay as close as possible to the core rules without to much redesigning, but at the same time, trying to give the area a very unquie feel. Not just different to be different, but a culture that the players are not immedtialy familiar with (European). So, I'm all about making small minute rule changes that give big flavor to my campaign. Some changes are not even mechanics, just the way I name things. [b]That being said, Worldbuilders out there, what small things do you do/add to your world that really change the feel and flavour of the game? [/b] Here are some of the things I have done... Since my campaign is based in a Cold Enviroment ( Frost n Fur/Frostburn ) I'm basing a few cultures off real historcal ones. Mainly, Slavic and Norse ( loosely I might add). So I decided to rename some of the base classes to reflect that culture, here are some examples; -Clerics are known as Volkhovy in the Slavic realm and Godi in the Norse one. -Bards are known as Sokmorah in the Slavic realm and Skalds in the Norse realm -Wizards are known to both as the mysterious "Vedma" ( Old Slavic for "Knowers") - The Ranger class will only be available to the Slavic Realm and will be known as Cossacks In addition to the change of names, I'm going to change some of the abilities given to the core classes to better reflect their role on the world, for example; -Wizards(Vedma) will replace their spell list with the Druid one , to give them a more earthly feel. Also be given some Item Creation feats, such as Create Medallion. -Rangers(Cossacks) will have a Feat Advancement that follows Mounted Archery and combat. I'm thinking adding on the Paladin's special mount ability and dropping the spells. To make the cultures and people seem more alive or vivid, I'm building them a vocabulary of everyday words that will be unique to the realm. Here is a short list; Trollsap- Evil Magic Silver Coin - Ruble Div- Demon Oka- Unit of weight measure ( 1pound ) [/QUOTE]
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