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<blockquote data-quote="Bront" data-source="post: 2455400" data-attributes="member: 19696"><p>Are you keeping druids? If you are, replacing Wizard spell list with the druid's makes a Wizard an underpowered druid (Their spells are by far some of the least powerful of any of the full casters, sans perhaps bard). A few spells might be a good subsitutions, like summons natures Ally for Summon Monster, entangle fits in fairly well in the wizard repitoir as well.</p><p></p><p>Renaming things doesn't add flavor, but mild changes do. For example, I like to promote more risk taking, so in my Eberron game I allow for a positive CHA bonus to increase the number of action points you get.</p><p></p><p>Creating a few unique domains for your gods instead of using some of the stock ones could be a flavor issue. Don't forget to think about the favored weapon.</p><p></p><p>Tweeking the races a bit (Different cultural weapons, perhaps in a few cases different skill bonuses (Perhaps your dwarves are sailors and get bonuses on the sea, for they are certaintly built sturdy enough for sea travel, or perhaps your orcs are actualy the naval power, and not the dumb brutes that are normaly setup (So, +2 Dex or Con, -2 Wis or Int would be good for them and a few seafairing bonuses like bonuses to balance, free ranks in prof:sailor, things like that).</p><p></p><p>I've always enjoyed the background feat as a tweek. A bonus 1st level feat, but something that you must explain in your background. Forces people to develope backgrounds a bit which adds to the character. And just about any feat can work for a background feat, but some are easier to explain than others.</p><p></p><p>Hope these help <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Bront, post: 2455400, member: 19696"] Are you keeping druids? If you are, replacing Wizard spell list with the druid's makes a Wizard an underpowered druid (Their spells are by far some of the least powerful of any of the full casters, sans perhaps bard). A few spells might be a good subsitutions, like summons natures Ally for Summon Monster, entangle fits in fairly well in the wizard repitoir as well. Renaming things doesn't add flavor, but mild changes do. For example, I like to promote more risk taking, so in my Eberron game I allow for a positive CHA bonus to increase the number of action points you get. Creating a few unique domains for your gods instead of using some of the stock ones could be a flavor issue. Don't forget to think about the favored weapon. Tweeking the races a bit (Different cultural weapons, perhaps in a few cases different skill bonuses (Perhaps your dwarves are sailors and get bonuses on the sea, for they are certaintly built sturdy enough for sea travel, or perhaps your orcs are actualy the naval power, and not the dumb brutes that are normaly setup (So, +2 Dex or Con, -2 Wis or Int would be good for them and a few seafairing bonuses like bonuses to balance, free ranks in prof:sailor, things like that). I've always enjoyed the background feat as a tweek. A bonus 1st level feat, but something that you must explain in your background. Forces people to develope backgrounds a bit which adds to the character. And just about any feat can work for a background feat, but some are easier to explain than others. Hope these help :) [/QUOTE]
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