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Small creatures and tripping - is it fair?
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<blockquote data-quote="Elder-Basilisk" data-source="post: 1321828" data-attributes="member: 3146"><p>I don't think that looking at trip in isolation is a reasonable way to evaluate the balance of small races.</p><p></p><p>Being small gives a bonus to AC and a bonus to hit, restricts the character's weapon choices, gives a bonus to escape artist checks, a penalty to grapple checks, and a penalty to trip checks. It makes a character unsuitable to ride a horse but able to ride wardogs and warponies--and thereby use mounted combat in dungeon environments. Small creatures generally have less movement than medium creatures. Small creatures are easier to disarm than larger creatures. It also generally results in a strength penalty from race.</p><p></p><p>On the whole, being small is almost always a bad thing for people who are involved in up front melee combat (though theoretically 3.5e two handed weapon users could power attack for their small attack bonus and more than make up the damage difference) where their disadvantages often outweigh the advantages but is often good for spellcasters for whom the advantages are mostly in the areas that matter and the disadvantages in the areas that don't.</p><p></p><p>So, I don't think that small characters are unfairly disadvantaged by the system. That said, if you reduced the penalty to trip checks to -2, you probably wouldn't break too much. (Unless this is about the whip user you mentioned in the other thread. If you've decided to fix the mess you created by allowing him to use his dex instead of strength for the trip check, I'd try out the normal rules for a while before creating another mess that will let start trying to trip six foes/round again. You might also want to check the rules for whips while you're at it--they can't be used to take AoOs in either 3.0 or 3.5 without the lasher prestige class).</p></blockquote><p></p>
[QUOTE="Elder-Basilisk, post: 1321828, member: 3146"] I don't think that looking at trip in isolation is a reasonable way to evaluate the balance of small races. Being small gives a bonus to AC and a bonus to hit, restricts the character's weapon choices, gives a bonus to escape artist checks, a penalty to grapple checks, and a penalty to trip checks. It makes a character unsuitable to ride a horse but able to ride wardogs and warponies--and thereby use mounted combat in dungeon environments. Small creatures generally have less movement than medium creatures. Small creatures are easier to disarm than larger creatures. It also generally results in a strength penalty from race. On the whole, being small is almost always a bad thing for people who are involved in up front melee combat (though theoretically 3.5e two handed weapon users could power attack for their small attack bonus and more than make up the damage difference) where their disadvantages often outweigh the advantages but is often good for spellcasters for whom the advantages are mostly in the areas that matter and the disadvantages in the areas that don't. So, I don't think that small characters are unfairly disadvantaged by the system. That said, if you reduced the penalty to trip checks to -2, you probably wouldn't break too much. (Unless this is about the whip user you mentioned in the other thread. If you've decided to fix the mess you created by allowing him to use his dex instead of strength for the trip check, I'd try out the normal rules for a while before creating another mess that will let start trying to trip six foes/round again. You might also want to check the rules for whips while you're at it--they can't be used to take AoOs in either 3.0 or 3.5 without the lasher prestige class). [/QUOTE]
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Small creatures and tripping - is it fair?
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